56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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namespace Nz
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{
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inline JoltRigidBody3D::JoltRigidBody3D(JoltPhysWorld3D& world, const DynamicSettings& settings)
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{
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Create(world, settings);
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}
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inline JoltRigidBody3D::JoltRigidBody3D(JoltPhysWorld3D& world, const StaticSettings& settings)
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{
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Create(world, settings);
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}
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inline void JoltRigidBody3D::DisableSimulation()
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{
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return EnableSimulation(false);
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}
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inline void JoltRigidBody3D::DisableSleeping()
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{
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return EnableSleeping(false);
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}
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inline JPH::Body* JoltRigidBody3D::GetBody()
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{
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return m_body;
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}
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inline const JPH::Body* JoltRigidBody3D::GetBody() const
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{
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return m_body;
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}
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inline const std::shared_ptr<JoltCollider3D>& JoltRigidBody3D::GetGeom() const
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{
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return m_geom;
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}
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inline JoltPhysWorld3D& JoltRigidBody3D::GetWorld() const
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{
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return *m_world;
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}
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inline bool JoltRigidBody3D::IsSimulationEnabled() const
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{
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return m_isSimulationEnabled;
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}
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}
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#include <Nazara/JoltPhysics3D/DebugOff.hpp>
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