NazaraEngine/include/Nazara/JoltPhysics3D/JoltRigidBody3D.inl

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1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/Debug.hpp>
namespace Nz
{
inline JoltRigidBody3D::JoltRigidBody3D(JoltPhysWorld3D& world, const DynamicSettings& settings)
{
Create(world, settings);
}
inline JoltRigidBody3D::JoltRigidBody3D(JoltPhysWorld3D& world, const StaticSettings& settings)
{
Create(world, settings);
}
inline void JoltRigidBody3D::DisableSimulation()
{
return EnableSimulation(false);
}
inline void JoltRigidBody3D::DisableSleeping()
{
return EnableSleeping(false);
}
inline JPH::Body* JoltRigidBody3D::GetBody()
{
return m_body;
}
inline const JPH::Body* JoltRigidBody3D::GetBody() const
{
return m_body;
}
inline const std::shared_ptr<JoltCollider3D>& JoltRigidBody3D::GetGeom() const
{
return m_geom;
}
inline JoltPhysWorld3D& JoltRigidBody3D::GetWorld() const
{
return *m_world;
}
inline bool JoltRigidBody3D::IsSimulationEnabled() const
{
return m_isSimulationEnabled;
}
}
#include <Nazara/JoltPhysics3D/DebugOff.hpp>