*MappedNoiseBase provides a gain and offset control on the noise value *AbstractXDNoise provides a way to contain different noises in a std container and access the main "GetValue" member function *Applied minor optimisation to Perlin4D (previously forgotten) |
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| .. | ||
| Audio | ||
| Core | ||
| Math | ||
| Network | ||
| Noise | ||
| Renderer | ||
| Utility | ||
| Prerequesites.hpp | ||