51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVPRINTER_HPP
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#define NAZARA_SPIRVPRINTER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <string>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvPrinter
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{
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public:
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struct Settings;
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inline SpirvPrinter();
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SpirvPrinter(const SpirvPrinter&) = default;
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SpirvPrinter(SpirvPrinter&&) = default;
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~SpirvPrinter() = default;
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std::string Print(const UInt32* codepoints, std::size_t count, const Settings& settings = {});
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SpirvPrinter& operator=(const SpirvPrinter&) = default;
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SpirvPrinter& operator=(SpirvPrinter&&) = default;
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struct Settings
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{
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bool printHeader = true;
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bool printParameters = true;
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};
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private:
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void AppendInstruction();
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std::string ReadString();
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UInt32 ReadWord();
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struct State;
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State* m_currentState;
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};
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}
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#include <Nazara/Shader/SpirvPrinter.inl>
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#endif
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