NazaraEngine/include/Nazara/Shader/SpirvPrinter.hpp

51 lines
1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVPRINTER_HPP
#define NAZARA_SPIRVPRINTER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <string>
namespace Nz
{
class NAZARA_SHADER_API SpirvPrinter
{
public:
struct Settings;
inline SpirvPrinter();
SpirvPrinter(const SpirvPrinter&) = default;
SpirvPrinter(SpirvPrinter&&) = default;
~SpirvPrinter() = default;
std::string Print(const UInt32* codepoints, std::size_t count, const Settings& settings = {});
SpirvPrinter& operator=(const SpirvPrinter&) = default;
SpirvPrinter& operator=(SpirvPrinter&&) = default;
struct Settings
{
bool printHeader = true;
bool printParameters = true;
};
private:
void AppendInstruction();
std::string ReadString();
UInt32 ReadWord();
struct State;
State* m_currentState;
};
}
#include <Nazara/Shader/SpirvPrinter.inl>
#endif