NazaraEngine/include/Nazara/Graphics/ForwardFramePipeline.hpp

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6.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
#define NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/ForwardPipelinePass.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/TransferInterface.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Utils/MemoryPool.hpp>
#include <memory>
#include <optional>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace Nz
{
class RenderFrame;
class RenderTarget;
class NAZARA_GRAPHICS_API ForwardFramePipeline : public FramePipeline
{
public:
ForwardFramePipeline(ElementRendererRegistry& elementRegistry);
ForwardFramePipeline(const ForwardFramePipeline&) = delete;
ForwardFramePipeline(ForwardFramePipeline&&) = delete;
~ForwardFramePipeline();
std::size_t RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) override;
std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) override;
std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) override;
const Light* RetrieveLight(std::size_t lightIndex) const override;
const Texture* RetrieveLightShadowmap(std::size_t lightIndex) const override;
void Render(RenderFrame& renderFrame) override;
void UnregisterLight(std::size_t lightIndex) override;
void UnregisterRenderable(std::size_t renderableIndex) override;
void UnregisterSkeleton(std::size_t skeletonIndex) override;
void UnregisterViewer(std::size_t viewerIndex) override;
void UnregisterWorldInstance(std::size_t worldInstance) override;
void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask) override;
void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) override;
void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) override;
void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder) override;
ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
private:
BakedFrameGraph BuildFrameGraph();
void RegisterMaterialInstance(MaterialInstance* materialPass);
void UnregisterMaterialInstance(MaterialInstance* material);
struct ViewerData;
struct LightData
{
std::shared_ptr<Light> light;
std::size_t shadowMapAttachmentIndex;
std::unique_ptr<Camera> camera;
std::unique_ptr<DepthPipelinePass> pass;
UInt32 renderMask;
NazaraSlot(Light, OnLightDataInvalided, onLightInvalidated);
NazaraSlot(Light, OnLightTransformInvalided, onLightTransformInvalidated);
NazaraSlot(Light, OnLightShadowCastingChanged, onLightShadowCastingChanged);
};
struct MaterialInstanceData
{
std::size_t usedCount = 0;
NazaraSlot(TransferInterface, OnTransferRequired, onTransferRequired);
};
struct RenderableData
{
std::size_t skeletonInstanceIndex;
std::size_t worldInstanceIndex;
const InstancedRenderable* renderable;
Recti scissorBox;
UInt32 renderMask = 0;
NazaraSlot(InstancedRenderable, OnElementInvalidated, onElementInvalidated);
NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
};
struct RenderTargetData
{
std::size_t finalAttachment;
std::vector<const ViewerData*> viewers;
ShaderBindingPtr blitShaderBinding;
};
struct SkeletonInstanceData
{
SkeletonInstancePtr skeleton;
NazaraSlot(TransferInterface, OnTransferRequired, onTransferRequired);
};
struct ViewerData
{
std::size_t forwardColorAttachment;
std::size_t debugColorAttachment;
std::size_t depthStencilAttachment;
std::unique_ptr<DepthPipelinePass> depthPrepass;
std::unique_ptr<ForwardPipelinePass> forwardPass;
std::unique_ptr<DebugDrawPipelinePass> debugDrawPass;
AbstractViewer* viewer;
Int32 renderOrder = 0;
RenderQueueRegistry forwardRegistry;
RenderQueue<RenderElement*> forwardRenderQueue;
ShaderBindingPtr blitShaderBinding;
NazaraSlot(TransferInterface, OnTransferRequired, onTransferRequired);
};
struct WorldInstanceData
{
WorldInstancePtr worldInstance;
NazaraSlot(TransferInterface, OnTransferRequired, onTransferRequired);
};
std::unordered_map<const RenderTarget*, RenderTargetData> m_renderTargets;
std::unordered_map<MaterialInstance*, MaterialInstanceData> m_materialInstances;
std::vector<ElementRenderer::RenderStates> m_renderStates;
std::vector<FramePipelinePass::VisibleRenderable> m_visibleRenderables;
std::vector<std::size_t> m_visibleLights;
robin_hood::unordered_set<TransferInterface*> m_transferSet;
BakedFrameGraph m_bakedFrameGraph;
Bitset<UInt64> m_shadowCastingLights;
Bitset<UInt64> m_removedSkeletonInstances;
Bitset<UInt64> m_removedViewerInstances;
Bitset<UInt64> m_removedWorldInstances;
ElementRendererRegistry& m_elementRegistry;
MemoryPool<RenderableData> m_renderablePool;
MemoryPool<LightData> m_lightPool;
MemoryPool<SkeletonInstanceData> m_skeletonInstances;
MemoryPool<ViewerData> m_viewerPool;
MemoryPool<WorldInstanceData> m_worldInstances;
RenderFrame* m_currentRenderFrame;
bool m_rebuildFrameGraph;
};
}
#include <Nazara/Graphics/ForwardFramePipeline.inl>
#endif // NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP