NazaraEngine/include/Nazara/Utility/Node.hpp

131 lines
4.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_NODE_HPP
#define NAZARA_NODE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <vector>
namespace Nz
{
class NAZARA_UTILITY_API Node
{
public:
Node();
Node(const Node& node);
virtual ~Node();
void EnsureDerivedUpdate() const;
void EnsureTransformMatrixUpdate() const;
virtual Vector3f GetBackward() const;
const std::vector<Node*>& GetChilds() const;
virtual Vector3f GetDown() const;
virtual Vector3f GetForward() const;
bool GetInheritPosition() const;
bool GetInheritRotation() const;
bool GetInheritScale() const;
Vector3f GetInitialPosition() const;
Quaternionf GetInitialRotation() const;
Vector3f GetInitialScale() const;
virtual Vector3f GetLeft() const;
virtual NodeType GetNodeType() const;
const Node* GetParent() const;
Vector3f GetPosition(CoordSys coordSys = CoordSys_Local) const;
virtual Vector3f GetRight() const;
Quaternionf GetRotation(CoordSys coordSys = CoordSys_Local) const;
Vector3f GetScale(CoordSys coordSys = CoordSys_Local) const;
const Matrix4f& GetTransformMatrix() const;
virtual Vector3f GetUp() const;
bool HasChilds() const;
Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys_Global);
Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys_Local);
Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys_Local);
Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys_Local);
Node& Scale(const Vector3f& scale);
Node& Scale(float scale);
Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
void SetInheritRotation(bool inheritRotation);
void SetInheritScale(bool inheritScale);
void SetInheritPosition(bool inheritPosition);
void SetInitialRotation(const Quaternionf& quat);
void SetInitialScale(const Vector3f& scale);
void SetInitialScale(float scale);
void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
void SetInitialPosition(const Vector3f& translation);
void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
void SetParent(const Node* node = nullptr, bool keepDerived = false);
void SetParent(const Node& node, bool keepDerived = false);
void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys_Local);
void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys_Local);
void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys_Local);
void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys_Local);
void SetScale(float scale, CoordSys coordSys = CoordSys_Local);
void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys_Local);
void SetTransformMatrix(const Matrix4f& matrix);
// Local -> global
Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
Vector3f ToGlobalScale(const Vector3f& localScale) const;
// Global -> local
Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
Vector3f ToLocalScale(const Vector3f& globalScale) const;
Node& operator=(const Node& node);
// Signals:
NazaraSignal(OnNodeInvalidation, const Node* /*node*/);
NazaraSignal(OnNodeNewParent, const Node* /*node*/, const Node* /*parent*/);
NazaraSignal(OnNodeRelease, const Node* /*node*/);
protected:
void AddChild(Node* node) const;
virtual void InvalidateNode();
virtual void OnParenting(const Node* parent);
void RemoveChild(Node* node) const;
virtual void UpdateDerived() const;
virtual void UpdateTransformMatrix() const;
static Quaternionf ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion);
mutable std::vector<Node*> m_childs;
mutable Matrix4f m_transformMatrix;
mutable Quaternionf m_derivedRotation;
Quaternionf m_initialRotation;
Quaternionf m_rotation;
mutable Vector3f m_derivedPosition;
mutable Vector3f m_derivedScale;
Vector3f m_initialPosition;
Vector3f m_initialScale;
Vector3f m_position;
Vector3f m_scale;
const Node* m_parent;
mutable bool m_derivedUpdated;
bool m_inheritPosition;
bool m_inheritRotation;
bool m_inheritScale;
mutable bool m_transformMatrixUpdated;
};
}
#endif // NAZARA_NODE_HPP