NazaraEngine/include/Nazara/Graphics/UberShader.hpp

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1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBER_SHADER_HPP
#define NAZARA_UBER_SHADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <unordered_map>
namespace Nz
{
class ShaderModule;
class NAZARA_GRAPHICS_API UberShader
{
public:
UberShader(ShaderStageType shaderStage, const ShaderAst::StatementPtr& shaderAst);
~UberShader() = default;
UInt64 GetOptionFlagByName(const std::string& optionName) const;
const std::shared_ptr<ShaderModule>& Get(UInt64 combination);
private:
std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderModule>> m_combinations;
std::unordered_map<std::string, std::size_t> m_optionIndexByName;
ShaderAst::StatementPtr m_shaderAst;
ShaderStageType m_shaderStage;
UInt64 m_combinationMask;
};
}
#include <Nazara/Graphics/UberShader.inl>
#endif // NAZARA_UBER_SHADER_HPP