NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTexture.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const GL::Texture& OpenGLTexture::GetTexture() const
{
return m_texture;
}
inline GL::TextureTarget OpenGLTexture::ToTextureTarget(ImageType imageType)
{
switch (imageType)
{
case ImageType_2D: return GL::TextureTarget::Target2D;
case ImageType_2D_Array: return GL::TextureTarget::Target2D_Array;
case ImageType_3D: return GL::TextureTarget::Target3D;
case ImageType_Cubemap: return GL::TextureTarget::Cubemap;
case ImageType_1D:
case ImageType_1D_Array:
default:
throw std::runtime_error("unsupported texture type");
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>