NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
namespace Nz
{
class OpenGLRenderWindow;
class NAZARA_OPENGLRENDERER_API OpenGLWindowFramebuffer : public OpenGLFramebuffer
{
public:
inline OpenGLWindowFramebuffer(OpenGLRenderWindow& renderWindow);
OpenGLWindowFramebuffer(const OpenGLWindowFramebuffer&) = delete;
OpenGLWindowFramebuffer(OpenGLWindowFramebuffer&&) noexcept = default;
~OpenGLWindowFramebuffer() = default;
void Activate() const override;
std::size_t GetColorBufferCount() const override;
OpenGLWindowFramebuffer& operator=(const OpenGLWindowFramebuffer&) = delete;
OpenGLWindowFramebuffer& operator=(OpenGLWindowFramebuffer&&) = delete;
private:
OpenGLRenderWindow& m_renderWindow;
};
}
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.inl>
#endif