This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 0b7e82d78d15e8b5e128f1856df3b28e6d7aaa44 [formerly 828c211f472b1fd2c839a0436ce43b4189a9f50a] [formerly 2e56582c87a8e2b0949ee946319655792e925f4a [formerly e6626b101b2c29f10e0025325a29463807504b3c]] Former-commit-id: 0cabdfb1e5e38c21e11407d19b8543578f0aa260 [formerly 91fbd0ab2fb10de6802962ec9e6e5819f0391b94] Former-commit-id: dc3fff253a97c2e78ce9c3500c81f66788e3480f
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERSTATES_HPP
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#define NAZARA_RENDERSTATES_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz
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{
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struct RenderStates
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{
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BlendFunc dstBlend = BlendFunc_Zero;
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BlendFunc srcBlend = BlendFunc_One;
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FaceFilling faceFilling = FaceFilling_Fill;
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FaceSide cullingSide = FaceSide_Back;
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RendererComparison depthFunc = RendererComparison_Less;
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struct
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{
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RendererComparison back = RendererComparison_Always;
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RendererComparison front = RendererComparison_Always;
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} stencilCompare;
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struct
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{
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UInt32 back = 0xFFFFFFFF;
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UInt32 front = 0xFFFFFFFF;
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} stencilCompareMask;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilDepthFail;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilFail;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilPass;
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struct
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{
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UInt32 back = 0U;
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UInt32 front = 0U;
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} stencilReference;
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struct
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{
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UInt32 back = 0xFFFFFFFF;
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UInt32 front = 0xFFFFFFFF;
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} stencilWriteMask;
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bool blending = false;
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bool colorWrite = true;
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bool depthBuffer = false;
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bool depthWrite = true;
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bool faceCulling = false;
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bool scissorTest = false;
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bool stencilTest = false;
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float lineWidth = 1.f;
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float pointSize = 1.f;
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};
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inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
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}
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#include <Nazara/Renderer/RenderStates.inl>
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#endif // NAZARA_RENDERSTATES_HPP
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