NazaraEngine/examples/PlayMusic/main.cpp

50 lines
1.3 KiB
C++

/*
** PlayMusic - Example on playing a sound using streaming (doesn't load all the file in memory, only the played part) with Nz::Music
*/
#include <Nazara/Audio.hpp>
#include <Nazara/Core/Application.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/SignalHandlerAppComponent.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Platform/Keyboard.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <chrono>
#include <iostream>
#include <thread>
int main(int argc, char* argv[])
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Application<Nz::Audio> app(argc, argv);
app.AddComponent<Nz::SignalHandlerAppComponent>();
Nz::SoundStreamParams streamParams;
streamParams.forceMono = false;
Nz::Music music;
if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
{
std::cout << "Failed to load sound" << std::endl;
return EXIT_FAILURE;
}
music.Play();
std::cout << "Playing sound..." << std::endl;
app.AddUpdaterFunc([&]
{
if (!music.IsPlaying())
app.Quit();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
});
return app.Run();
}