57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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#include <Nazara/Physics/Geom.hpp>
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#include <NDK/Component.hpp>
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#include <memory>
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class NzPhysObject;
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namespace Ndk
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{
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class Entity;
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class NDK_API CollisionComponent : public Component<CollisionComponent>
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{
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friend class PhysicsSystem;
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friend class StaticCollisionSystem;
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public:
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CollisionComponent(NzPhysGeomRef geom = NzPhysGeomRef());
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CollisionComponent(const CollisionComponent& collision);
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~CollisionComponent() = default;
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const NzPhysGeomRef& GetGeom() const;
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void SetGeom(NzPhysGeomRef geom);
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CollisionComponent& operator=(NzPhysGeomRef geom);
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CollisionComponent& operator=(CollisionComponent&& collision) = default;
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static ComponentIndex componentIndex;
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private:
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void InitializeStaticBody();
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NzPhysObject* GetStaticBody();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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std::unique_ptr<NzPhysObject> m_staticBody;
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NzPhysGeomRef m_geom;
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bool m_bodyUpdated;
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};
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}
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#include <NDK/Components/CollisionComponent.inl>
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#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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