73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Development Kit"
|
|
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|
|
#define NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|
|
|
|
#include <Nazara/Physics/PhysObject.hpp>
|
|
#include <NDK/Component.hpp>
|
|
#include <memory>
|
|
|
|
namespace Ndk
|
|
{
|
|
class Entity;
|
|
|
|
class NDK_API PhysicsComponent : public Component<PhysicsComponent>
|
|
{
|
|
friend class CollisionComponent;
|
|
friend class PhysicsSystem;
|
|
|
|
public:
|
|
PhysicsComponent() = default;
|
|
PhysicsComponent(const PhysicsComponent& physics);
|
|
~PhysicsComponent() = default;
|
|
|
|
void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
|
|
void AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys = nzCoordSys_Global);
|
|
void AddTorque(const NzVector3f& torque, nzCoordSys coordSys = nzCoordSys_Global);
|
|
|
|
void EnableAutoSleep(bool autoSleep);
|
|
|
|
NzBoxf GetAABB() const;
|
|
NzVector3f GetAngularVelocity() const;
|
|
float GetGravityFactor() const;
|
|
float GetMass() const;
|
|
NzVector3f GetMassCenter(nzCoordSys coordSys = nzCoordSys_Local) const;
|
|
const NzMatrix4f& GetMatrix() const;
|
|
NzVector3f GetPosition() const;
|
|
NzQuaternionf GetRotation() const;
|
|
NzVector3f GetVelocity() const;
|
|
|
|
bool IsAutoSleepEnabled() const;
|
|
bool IsMoveable() const;
|
|
bool IsSleeping() const;
|
|
|
|
void SetAngularVelocity(const NzVector3f& angularVelocity);
|
|
void SetGravityFactor(float gravityFactor);
|
|
void SetMass(float mass);
|
|
void SetMassCenter(const NzVector3f& center);
|
|
void SetPosition(const NzVector3f& position);
|
|
void SetRotation(const NzQuaternionf& rotation);
|
|
void SetVelocity(const NzVector3f& velocity);
|
|
|
|
static ComponentIndex componentIndex;
|
|
|
|
private:
|
|
NzPhysObject& GetPhysObject();
|
|
|
|
void OnAttached() override;
|
|
void OnComponentAttached(BaseComponent& component) override;
|
|
void OnComponentDetached(BaseComponent& component) override;
|
|
void OnDetached() override;
|
|
|
|
std::unique_ptr<NzPhysObject> m_object;
|
|
};
|
|
}
|
|
|
|
#include <NDK/Components/PhysicsComponent.inl>
|
|
|
|
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|