NazaraEngine/SDK/include/NDK/Components/PhysicsComponent.inl

175 lines
4.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/Error.hpp>
namespace Ndk
{
inline PhysicsComponent::PhysicsComponent(const PhysicsComponent& physics)
{
// Pas de copie de l'objet physique (étant donné que nous n'allons le créer qu'une fois attaché à une entité)
NazaraUnused(physics);
}
inline void PhysicsComponent::AddForce(const NzVector3f& force, nzCoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddForce(force, coordSys);
}
inline void PhysicsComponent::AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddForce(force, point, coordSys);
}
inline void PhysicsComponent::AddTorque(const NzVector3f& torque, nzCoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddForce(torque, coordSys);
}
inline void PhysicsComponent::EnableAutoSleep(bool autoSleep)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->EnableAutoSleep(autoSleep);
}
inline NzBoxf PhysicsComponent::GetAABB() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetAABB();
}
inline NzVector3f PhysicsComponent::GetAngularVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetAngularVelocity();
}
inline float PhysicsComponent::GetGravityFactor() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetGravityFactor();
}
inline float PhysicsComponent::GetMass() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMass();
}
inline NzVector3f PhysicsComponent::GetMassCenter(nzCoordSys coordSys) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMassCenter(coordSys);
}
inline const NzMatrix4f& PhysicsComponent::GetMatrix() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMatrix();
}
inline NzVector3f PhysicsComponent::GetPosition() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetPosition();
}
inline NzQuaternionf PhysicsComponent::GetRotation() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetRotation();
}
inline NzVector3f PhysicsComponent::GetVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetVelocity();
}
inline bool PhysicsComponent::IsAutoSleepEnabled() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->IsAutoSleepEnabled();
}
inline bool PhysicsComponent::IsSleeping() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->IsSleeping();
}
inline void PhysicsComponent::SetAngularVelocity(const NzVector3f& angularVelocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetAngularVelocity(angularVelocity);
}
inline void PhysicsComponent::SetGravityFactor(float gravityFactor)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetGravityFactor(gravityFactor);
}
inline void PhysicsComponent::SetMass(float mass)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(mass > 0.f, "Mass should be positive");
m_object->SetMass(mass);
}
inline void PhysicsComponent::SetMassCenter(const NzVector3f& center)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMassCenter(center);
}
inline void PhysicsComponent::SetPosition(const NzVector3f& position)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetPosition(position);
}
inline void PhysicsComponent::SetRotation(const NzQuaternionf& rotation)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetRotation(rotation);
}
inline void PhysicsComponent::SetVelocity(const NzVector3f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetVelocity(velocity);
}
inline NzPhysObject& PhysicsComponent::GetPhysObject()
{
return *m_object.get();
}
}