80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSOBJECT_HPP
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#define NAZARA_PHYSOBJECT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Physics/Geom.hpp>
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class NzPhysWorld;
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struct NewtonBody;
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class NAZARA_API NzPhysObject
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{
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public:
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NzPhysObject(NzPhysWorld* world, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(const NzPhysObject& object);
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NzPhysObject(NzPhysObject&& object);
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~NzPhysObject();
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void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
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void AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys = nzCoordSys_Global);
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void AddTorque(const NzVector3f& torque, nzCoordSys coordSys = nzCoordSys_Global);
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void EnableAutoSleep(bool autoSleep);
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NzBoxf GetAABB() const;
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NzVector3f GetAngularVelocity() const;
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const NzPhysGeomRef& GetGeom() const;
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float GetGravityFactor() const;
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NewtonBody* GetHandle() const;
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float GetMass() const;
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NzVector3f GetMassCenter(nzCoordSys coordSys = nzCoordSys_Local) const;
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const NzMatrix4f& GetMatrix() const;
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NzVector3f GetPosition() const;
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NzQuaternionf GetRotation() const;
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NzVector3f GetVelocity() const;
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bool IsAutoSleepEnabled() const;
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bool IsMoveable() const;
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bool IsSleeping() const;
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void SetAngularVelocity(const NzVector3f& angularVelocity);
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void SetGeom(NzPhysGeomRef geom);
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void SetGravityFactor(float gravityFactor);
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void SetMass(float mass);
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void SetMassCenter(const NzVector3f& center);
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void SetPosition(const NzVector3f& position);
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void SetRotation(const NzQuaternionf& rotation);
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void SetVelocity(const NzVector3f& velocity);
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NzPhysObject& operator=(const NzPhysObject& object);
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NzPhysObject& operator=(NzPhysObject&& object);
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private:
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void UpdateBody();
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static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
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static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
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NzMatrix4f m_matrix;
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NzPhysGeomRef m_geom;
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NzVector3f m_forceAccumulator;
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NzVector3f m_torqueAccumulator;
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NewtonBody* m_body;
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NzPhysWorld* m_world;
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float m_gravityFactor;
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float m_mass;
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};
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#endif // NAZARA_PHYSOBJECT_HPP
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