NazaraEngine/include/Nazara/Physics/PhysObject.hpp

80 lines
2.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSOBJECT_HPP
#define NAZARA_PHYSOBJECT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics/Geom.hpp>
class NzPhysWorld;
struct NewtonBody;
class NAZARA_API NzPhysObject
{
public:
NzPhysObject(NzPhysWorld* world, const NzMatrix4f& mat = NzMatrix4f::Identity());
NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat = NzMatrix4f::Identity());
NzPhysObject(const NzPhysObject& object);
NzPhysObject(NzPhysObject&& object);
~NzPhysObject();
void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
void AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys = nzCoordSys_Global);
void AddTorque(const NzVector3f& torque, nzCoordSys coordSys = nzCoordSys_Global);
void EnableAutoSleep(bool autoSleep);
NzBoxf GetAABB() const;
NzVector3f GetAngularVelocity() const;
const NzPhysGeomRef& GetGeom() const;
float GetGravityFactor() const;
NewtonBody* GetHandle() const;
float GetMass() const;
NzVector3f GetMassCenter(nzCoordSys coordSys = nzCoordSys_Local) const;
const NzMatrix4f& GetMatrix() const;
NzVector3f GetPosition() const;
NzQuaternionf GetRotation() const;
NzVector3f GetVelocity() const;
bool IsAutoSleepEnabled() const;
bool IsMoveable() const;
bool IsSleeping() const;
void SetAngularVelocity(const NzVector3f& angularVelocity);
void SetGeom(NzPhysGeomRef geom);
void SetGravityFactor(float gravityFactor);
void SetMass(float mass);
void SetMassCenter(const NzVector3f& center);
void SetPosition(const NzVector3f& position);
void SetRotation(const NzQuaternionf& rotation);
void SetVelocity(const NzVector3f& velocity);
NzPhysObject& operator=(const NzPhysObject& object);
NzPhysObject& operator=(NzPhysObject&& object);
private:
void UpdateBody();
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
NzMatrix4f m_matrix;
NzPhysGeomRef m_geom;
NzVector3f m_forceAccumulator;
NzVector3f m_torqueAccumulator;
NewtonBody* m_body;
NzPhysWorld* m_world;
float m_gravityFactor;
float m_mass;
};
#endif // NAZARA_PHYSOBJECT_HPP