Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_EULERANGLES_HPP
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#define NAZARA_EULERANGLES_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzEulerAngles
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{
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public:
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NzEulerAngles() = default;
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NzEulerAngles(T P, T Y, T R);
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NzEulerAngles(const T angles[3]);
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//NzEulerAngles(const NzMatrix3<T>& mat);
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NzEulerAngles(const NzQuaternion<T>& quat);
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template<typename U> explicit NzEulerAngles(const NzEulerAngles<U>& angles);
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NzEulerAngles(const NzEulerAngles& angles) = default;
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~NzEulerAngles() = default;
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void MakeZero();
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void Normalize();
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void Set(T P, T Y, T R);
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void Set(const T angles[3]);
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void Set(const NzEulerAngles<T>& angles);
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//void Set(const NzMatrix3<T>& mat);
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void Set(const NzQuaternion<T>& quat);
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template<typename U> void Set(const NzEulerAngles<U>& angles);
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//NzMatrix3<T> ToRotationMatrix() const;
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NzQuaternion<T> ToQuaternion() const;
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NzString ToString() const;
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operator NzString() const;
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NzEulerAngles operator+(const NzEulerAngles& angles) const;
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NzEulerAngles operator-(const NzEulerAngles& angles) const;
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/*NzEulerAngles operator*(const NzEulerAngles& angles) const;
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NzEulerAngles operator/(const NzEulerAngles& angles) const;*/
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NzEulerAngles operator+=(const NzEulerAngles& angles);
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NzEulerAngles operator-=(const NzEulerAngles& angles);
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/*NzEulerAngles operator*=(const NzEulerAngles& angles);
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NzEulerAngles operator/=(const NzEulerAngles& angles);*/
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bool operator==(const NzEulerAngles& angles) const;
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bool operator!=(const NzEulerAngles& angles) const;
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static NzEulerAngles Zero();
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T pitch, yaw, roll;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzEulerAngles<T>& angles);
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typedef NzEulerAngles<double> NzEulerAnglesd;
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typedef NzEulerAngles<float> NzEulerAnglesf;
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#include <Nazara/Math/EulerAngles.inl>
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#endif // NAZARA_EULERANGLES_HPP
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