Files
NazaraEngine/include/Nazara/Math/EulerAngles.inl
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00

184 lines
3.6 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Math/Config.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Core/Debug.hpp>
#define F(a) static_cast<T>(a)
template<typename T>
NzEulerAngles<T>::NzEulerAngles(T P, T Y, T R)
{
Set(P, Y, R);
}
template<typename T>
NzEulerAngles<T>::NzEulerAngles(const T angles[3])
{
Set(angles);
}
template<typename T>
NzEulerAngles<T>::NzEulerAngles(const NzQuaternion<T>& quat)
{
Set(quat);
}
template<typename T>
template<typename U>
NzEulerAngles<T>::NzEulerAngles(const NzEulerAngles<U>& angles)
{
Set(angles);
}
template<typename T>
void NzEulerAngles<T>::MakeZero()
{
Set(F(0.0), F(0.0), F(0.0));
}
template<typename T>
void NzEulerAngles<T>::Normalize()
{
pitch = NzNormalizeAngle(pitch);
yaw = NzNormalizeAngle(yaw);
roll = NzNormalizeAngle(roll);
}
template<typename T>
void NzEulerAngles<T>::Set(T P, T Y, T R)
{
pitch = P;
yaw = Y;
roll = R;
}
template<typename T>
void NzEulerAngles<T>::Set(const T angles[3])
{
pitch = angles[0];
yaw = angles[1];
roll = angles[2];
}
template<typename T>
void NzEulerAngles<T>::Set(const NzEulerAngles& angles)
{
pitch = angles.pitch;
yaw = angles.yaw;
roll = angles.roll;
}
template<typename T>
void NzEulerAngles<T>::Set(const NzQuaternion<T>& quat)
{
Set(quat.ToEulerAngles());
}
template<typename T>
template<typename U>
void NzEulerAngles<T>::Set(const NzEulerAngles<U>& angles)
{
pitch = static_cast<T>(angles.pitch);
yaw = static_cast<T>(angles.yaw);
roll = static_cast<T>(angles.roll);
}
template<typename T>
NzQuaternion<T> NzEulerAngles<T>::ToQuaternion() const
{
NzQuaternion<T> rotX(pitch, NzVector3<T>::UnitX());
NzQuaternion<T> rotY(yaw, NzVector3<T>::UnitY());
NzQuaternion<T> rotZ(roll, NzVector3<T>::UnitZ());
return rotY * rotX * rotZ;
}
template<typename T>
NzString NzEulerAngles<T>::ToString() const
{
NzStringStream ss;
return ss << "EulerAngles(" << pitch << ", " << yaw << ", " << roll << ')';
}
template<typename T>
NzEulerAngles<T>::operator NzString() const
{
return ToString();
}
template<typename T>
NzEulerAngles<T> NzEulerAngles<T>::operator+(const NzEulerAngles& angles) const
{
return NzEulerAngles(pitch + angles.pitch,
yaw + angles.yaw,
roll + angles.roll);
}
template<typename T>
NzEulerAngles<T> NzEulerAngles<T>::operator-(const NzEulerAngles& angles) const
{
return NzEulerAngles(pitch - angles.pitch,
yaw - angles.yaw,
roll - angles.roll);
}
template<typename T>
NzEulerAngles<T> NzEulerAngles<T>::operator+=(const NzEulerAngles& angles)
{
pitch += angles.pitch;
yaw += angles.yaw;
roll += angles.roll;
return *this;
}
template<typename T>
NzEulerAngles<T> NzEulerAngles<T>::operator-=(const NzEulerAngles& angles)
{
pitch -= angles.pitch;
yaw -= angles.yaw;
roll -= angles.roll;
return *this;
}
template<typename T>
bool NzEulerAngles<T>::operator==(const NzEulerAngles& angles) const
{
return NzNumberEquals(pitch, angles.pitch) &&
NzNumberEquals(yaw, angles.yaw) &&
NzNumberEquals(roll, angles.roll);
}
template<typename T>
bool NzEulerAngles<T>::operator!=(const NzEulerAngles& angles) const
{
return !operator==(angles);
}
template<typename T>
NzEulerAngles<T> NzEulerAngles<T>::Zero()
{
NzEulerAngles angles;
angles.MakeZero();
return angles;
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzEulerAngles<T>& angles)
{
return out << angles.ToString();
}
#undef F
#include <Nazara/Core/DebugOff.hpp>