NazaraEngine/include/Nazara/Network/TcpClient.hpp

62 lines
1.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TCPCLIENT_HPP
#define NAZARA_TCPCLIENT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Network/AbstractSocket.hpp>
#include <Nazara/Network/IpAddress.hpp>
namespace Nz
{
class NAZARA_NETWORK_API TcpClient : public AbstractSocket
{
friend class TcpServer;
public:
inline TcpClient();
inline TcpClient(TcpClient&& tcpClient);
~TcpClient() = default;
SocketState Connect(const IpAddress& remoteAddress);
SocketState Connect(const String& hostName, NetProtocol protocol = NetProtocol_Any, const String& service = "http", ResolveError* error = nullptr);
inline void Disconnect();
void EnableLowDelay(bool lowDelay);
void EnableKeepAlive(bool keepAlive, UInt64 msTime = 10000, UInt64 msInterval = 1000);
inline UInt64 GetKeepAliveInterval() const;
inline UInt64 GetKeepAliveTime() const;
inline IpAddress GetRemoteAddress() const;
inline bool IsLowDelayEnabled() const;
inline bool IsKeepAliveEnabled() const;
bool Receive(void* buffer, std::size_t size, std::size_t* received);
bool Send(const void* buffer, std::size_t size, std::size_t* sent);
bool WaitForConnected(UInt64 msTimeout = 3000);
private:
void OnClose() override;
void OnOpened() override;
void Reset(SocketHandle handle, const IpAddress& peerAddress);
IpAddress m_peerAddress;
UInt64 m_keepAliveInterval;
UInt64 m_keepAliveTime;
bool m_isLowDelayEnabled;
bool m_isKeepAliveEnabled;
};
}
#include <Nazara/Network/TcpClient.inl>
#endif // NAZARA_TCPCLIENT_HPP