NazaraEngine/SDK/include/NDK/Application.inl

383 lines
8.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Application.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <type_traits>
#include <NDK/Sdk.hpp>
namespace Ndk
{
/*!
* \brief Constructs an Application object without passing command-line arguments
*
* This calls Sdk::Initialize()
*
* \remark Only one Application instance can exist at a time
*/
inline Application::Application() :
#ifndef NDK_SERVER
m_overlayFlags(0U),
m_exitOnClosedWindows(true),
#endif
m_shouldQuit(false),
m_updateTime(0.f)
{
NazaraAssert(s_application == nullptr, "You can create only one application instance per program");
s_application = this;
Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
// Initialisation du SDK
Sdk::Initialize();
}
/*!
* \brief Destructs the application object
*
* This destroy all worlds and windows and then calls Sdk::Uninitialize
*/
inline Application::~Application()
{
m_worlds.clear();
#ifndef NDK_SERVER
m_windows.clear();
#endif
// Free of SDK
Sdk::Uninitialize();
// Automatic free of modules
s_application = nullptr;
}
/*!
* \brief Adds a window to the application
* \return A reference to the newly created windows
*
* \param args Arguments used to create the window
*/
#ifndef NDK_SERVER
template<typename T, typename... Args>
T& Application::AddWindow(Args&&... args)
{
static_assert(std::is_base_of<Nz::Window, T>::value, "Type must inherit Window");
m_windows.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
WindowInfo& info = m_windows.back();
T& window = static_cast<T&>(*info.window.get()); //< Warning: ugly
SetupWindow(info, &window, std::is_base_of<Nz::RenderTarget, T>());
return window;
}
#endif
/*!
* \brief Adds a world to the application
* \return A reference to the newly created world
*
* \param args Arguments used to create the world
*/
template<typename... Args>
World& Application::AddWorld(Args&&... args)
{
m_worlds.emplace_back(std::forward<Args>(args)...);
return m_worlds.back();
}
/*!
* \brief Enable/disable debug console
*
* \param enable Should the console overlay be enabled
*/
#ifndef NDK_SERVER
inline void Application::EnableConsole(bool enable)
{
if (enable != ((m_overlayFlags & OverlayFlags_Console) != 0))
{
if (enable)
{
if (m_overlayFlags == 0)
{
for (WindowInfo& info : m_windows)
SetupOverlay(info);
}
for (WindowInfo& info : m_windows)
{
if (info.renderTarget)
SetupConsole(info);
}
m_overlayFlags |= OverlayFlags_Console;
}
else
{
for (WindowInfo& info : m_windows)
info.console.reset();
m_overlayFlags &= ~OverlayFlags_Console;
if (m_overlayFlags == 0)
{
for (WindowInfo& info : m_windows)
info.overlayWorld.reset();
}
}
}
}
#endif
/*!
* \brief Enable/disable debug FPS counter
*
* \param enable Should the FPS counter be displayed
*/
#ifndef NDK_SERVER
inline void Application::EnableFPSCounter(bool enable)
{
if (enable != ((m_overlayFlags & OverlayFlags_FPSCounter) != 0))
{
if (enable)
{
if (m_overlayFlags == 0)
{
for (WindowInfo& info : m_windows)
SetupOverlay(info);
}
for (WindowInfo& info : m_windows)
{
if (info.renderTarget)
SetupFPSCounter(info);
}
m_overlayFlags |= OverlayFlags_FPSCounter;
}
else
{
for (WindowInfo& info : m_windows)
info.fpsCounter.reset();
m_overlayFlags &= ~OverlayFlags_FPSCounter;
if (m_overlayFlags == 0)
{
for (WindowInfo& info : m_windows)
info.overlayWorld.reset();
}
}
}
}
#endif
/*!
* \brief Gets the console overlay for a specific window
*
* \param windowIndex Index of the window to get
*
* \remark The console overlay must be enabled
*
* \return A reference to the console overlay of the window
*
* \see IsConsoleOverlayEnabled
*/
#ifndef NDK_SERVER
inline Application::ConsoleOverlay& Application::GetConsoleOverlay(std::size_t windowIndex)
{
NazaraAssert(m_overlayFlags & OverlayFlags_Console, "Console overlay is not enabled");
NazaraAssert(windowIndex <= m_windows.size(), "Window index is out of range");
return *m_windows[windowIndex].console;
}
#endif
/*!
* \brief Gets the console overlay for a specific window
*
* \param windowIndex Index of the window to get
*
* \remark The console overlay must be enabled
*
* \return A reference to the console overlay of the window
*
* \see IsFPSCounterEnabled
*/
#ifndef NDK_SERVER
inline Application::FPSCounterOverlay& Application::GetFPSCounterOverlay(std::size_t windowIndex)
{
NazaraAssert(m_overlayFlags & OverlayFlags_FPSCounter, "FPS counter overlay is not enabled");
NazaraAssert(windowIndex <= m_windows.size(), "Window index is out of range");
return *m_windows[windowIndex].fpsCounter;
}
#endif
/*!
* \brief Gets the options used to start the application
*
* Options are defined as "-optionName" in command-line and are always lower-case
*
* \return Command-line options
*/
inline const std::set<Nz::String>& Application::GetOptions() const
{
return m_options;
}
/*!
* \brief Gets the parameters used to start the application
*
* Parameters are defined as "-key=value" in command-line, their key is lower-case but value capitals are kept.
*
* \return Command-line parameters
*/
inline const std::map<Nz::String, Nz::String>& Application::GetParameters() const
{
return m_parameters;
}
/*!
* \brief Gets the update time of the application
* \return Update rate
*/
inline float Application::GetUpdateTime() const
{
return m_updateTime;
}
/*!
* \brief Query for a command-line option
*
* \param option Option name
*
* \remark option must be lower-case
*
* \return True if option is present
*
* \see GetOptions
*/
inline bool Application::HasOption(const Nz::String& option) const
{
return m_options.count(option) != 0;
}
/*!
* \brief Query for a command-line option
*
* \param key Parameter name
* \param value Optional string to receive the parameter value
*
* \remark key must be lower-case
*
* \return True if parameter is present
*
* \see GetParameters
*/
inline bool Application::HasParameter(const Nz::String& key, Nz::String* value) const
{
auto it = m_parameters.find(key);
if (it == m_parameters.end())
return false;
if (value)
*value = it->second;
return true;
}
/*!
* \brief Checks if the console overlay is enabled
*
* \remark This has nothing to do with the visibility state of the console
*
* \return True if the console overlay is enabled
*
* \see GetConsoleOverlay
*/
#ifndef NDK_SERVER
inline bool Application::IsConsoleEnabled() const
{
return (m_overlayFlags & OverlayFlags_Console) != 0;
}
#endif
/*!
* \brief Checks if the FPS counter overlay is enabled
* \return True if the FPS counter overlay is enabled
*
* \see GetFPSCounterOverlay
*/
#ifndef NDK_SERVER
inline bool Application::IsFPSCounterEnabled() const
{
return (m_overlayFlags & OverlayFlags_FPSCounter) != 0;
}
#endif
/*!
* \brief Makes the application exit when there's no more open window
*
* \param exitOnClosedWindows Should exit be called when no more window is open
*/
#ifndef NDK_SERVER
inline void Application::MakeExitOnLastWindowClosed(bool exitOnClosedWindows)
{
m_exitOnClosedWindows = exitOnClosedWindows;
}
#endif
/*!
* \brief Quits the application
*/
inline void Application::Quit()
{
m_shouldQuit = true;
}
/*!
* \brief Gets the singleton instance of the application
* \return Singleton application
*/
inline Application* Application::Instance()
{
return s_application;
}
#ifndef NDK_SERVER
template<typename T>
inline void Application::SetupWindow(WindowInfo& info, T* renderTarget, std::true_type)
{
info.renderTarget = renderTarget;
if (m_overlayFlags)
{
SetupOverlay(info);
if (m_overlayFlags & OverlayFlags_Console)
SetupConsole(info);
if (m_overlayFlags & OverlayFlags_FPSCounter)
SetupFPSCounter(info);
}
}
template<typename T>
inline void Application::SetupWindow(WindowInfo&, T*, std::false_type)
{
}
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
window(std::move(window)),
renderTarget(nullptr)
{
}
#endif
}