Files
NazaraEngine/include/Nazara/Audio/Music.hpp
Lynix 5f5be93992 Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00

73 lines
1.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MUSIC_HPP
#define NAZARA_MUSIC_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/SoundEmitter.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
struct NzMusicParams
{
bool forceMono = false;
bool IsValid() const;
};
class NzMusic;
class NzSoundStream;
using NzMusicLoader = NzResourceLoader<NzMusic, NzMusicParams>;
struct NzMusicImpl;
class NAZARA_API NzMusic : public NzResource, public NzSoundEmitter, NzNonCopyable
{
friend NzMusicLoader;
public:
NzMusic() = default;
~NzMusic();
bool Create(NzSoundStream* soundStream);
void Destroy();
void EnableLooping(bool loop);
nzUInt32 GetDuration() const;
nzAudioFormat GetFormat() const;
nzUInt32 GetPlayingOffset() const;
unsigned int GetSampleCount() const;
unsigned int GetSampleRate() const;
nzSoundStatus GetStatus() const;
bool IsLooping() const;
bool OpenFromFile(const NzString& filePath, const NzMusicParams& params = NzMusicParams());
bool OpenFromMemory(const void* data, std::size_t size, const NzMusicParams& params = NzMusicParams());
bool OpenFromStream(NzInputStream& stream, const NzMusicParams& params = NzMusicParams());
void Pause();
void Play();
void SetPlayingOffset(nzUInt32 offset);
void Stop();
private:
NzMusicImpl* m_impl = nullptr;
bool FillAndQueueBuffer(unsigned int buffer);
void MusicThread();
static NzMusicLoader::LoaderList s_loaders;
};
#endif // NAZARA_MUSIC_HPP