116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Development Kit"
|
|
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NDK_SERVER
|
|
#ifndef NDK_COMPONENTS_CAMERACOMPONENT_HPP
|
|
#define NDK_COMPONENTS_CAMERACOMPONENT_HPP
|
|
|
|
#include <Nazara/Math/Frustum.hpp>
|
|
#include <Nazara/Math/Matrix4.hpp>
|
|
#include <Nazara/Math/Vector3.hpp>
|
|
#include <Nazara/Graphics/AbstractViewer.hpp>
|
|
#include <Nazara/Renderer/RenderTarget.hpp>
|
|
#include <Nazara/Utility/Node.hpp>
|
|
#include <NDK/Component.hpp>
|
|
|
|
namespace Ndk
|
|
{
|
|
class CameraComponent;
|
|
class Entity;
|
|
|
|
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
|
|
|
|
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
|
|
{
|
|
public:
|
|
inline CameraComponent();
|
|
inline CameraComponent(const CameraComponent& camera);
|
|
~CameraComponent() = default;
|
|
|
|
void ApplyView() const override;
|
|
|
|
inline void EnsureFrustumUpdate() const;
|
|
inline void EnsureProjectionMatrixUpdate() const;
|
|
inline void EnsureViewMatrixUpdate() const;
|
|
inline void EnsureViewportUpdate() const;
|
|
|
|
float GetAspectRatio() const override;
|
|
Nz::Vector3f GetEyePosition() const override;
|
|
Nz::Vector3f GetForward() const override;
|
|
inline float GetFOV() const;
|
|
const Nz::Frustumf& GetFrustum() const override;
|
|
inline unsigned int GetLayer() const;
|
|
const Nz::Matrix4f& GetProjectionMatrix() const override;
|
|
inline Nz::ProjectionType GetProjectionType() const;
|
|
inline const Nz::Vector2f& GetSize() const;
|
|
const Nz::RenderTarget* GetTarget() const override;
|
|
inline const Nz::Rectf& GetTargetRegion() const;
|
|
const Nz::Matrix4f& GetViewMatrix() const override;
|
|
const Nz::Recti& GetViewport() const override;
|
|
float GetZFar() const override;
|
|
float GetZNear() const override;
|
|
|
|
inline void SetFOV(float fov);
|
|
inline void SetLayer(unsigned int layer);
|
|
inline void SetProjectionType(Nz::ProjectionType projection);
|
|
inline void SetSize(const Nz::Vector2f& size);
|
|
inline void SetSize(float width, float height);
|
|
inline void SetTarget(const Nz::RenderTarget* renderTarget);
|
|
inline void SetTargetRegion(const Nz::Rectf& region);
|
|
inline void SetViewport(const Nz::Recti& viewport);
|
|
inline void SetZFar(float zFar);
|
|
inline void SetZNear(float zNear);
|
|
|
|
static ComponentIndex componentIndex;
|
|
|
|
private:
|
|
inline void InvalidateFrustum() const;
|
|
inline void InvalidateProjectionMatrix() const;
|
|
inline void InvalidateViewMatrix() const;
|
|
inline void InvalidateViewport() const;
|
|
|
|
void OnAttached() override;
|
|
void OnComponentAttached(BaseComponent& component) override;
|
|
void OnComponentDetached(BaseComponent& component) override;
|
|
void OnDetached() override;
|
|
void OnNodeInvalidated(const Nz::Node* node);
|
|
void OnRenderTargetRelease(const Nz::RenderTarget* renderTarget);
|
|
void OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget);
|
|
|
|
void UpdateFrustum() const;
|
|
void UpdateProjectionMatrix() const;
|
|
void UpdateViewMatrix() const;
|
|
void UpdateViewport() const;
|
|
|
|
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
|
|
NazaraSlot(Nz::RenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
|
|
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
|
|
|
|
Nz::ProjectionType m_projectionType;
|
|
mutable Nz::Frustumf m_frustum;
|
|
mutable Nz::Matrix4f m_projectionMatrix;
|
|
mutable Nz::Matrix4f m_viewMatrix;
|
|
Nz::Rectf m_targetRegion;
|
|
mutable Nz::Recti m_viewport;
|
|
const Nz::RenderTarget* m_target;
|
|
Nz::Vector2f m_size;
|
|
mutable bool m_frustumUpdated;
|
|
mutable bool m_projectionMatrixUpdated;
|
|
mutable bool m_viewMatrixUpdated;
|
|
mutable bool m_viewportUpdated;
|
|
mutable float m_aspectRatio;
|
|
float m_fov;
|
|
float m_zFar;
|
|
float m_zNear;
|
|
unsigned int m_layer;
|
|
};
|
|
}
|
|
|
|
#include <NDK/Components/CameraComponent.inl>
|
|
|
|
#endif // NDK_COMPONENTS_CAMERACOMPONENT_HPP
|
|
#endif // NDK_SERVER
|