NazaraEngine/examples/Particles/LogoDemo.cpp

171 lines
5.0 KiB
C++

#include "LogoDemo.hpp"
#include <Nazara/Graphics.hpp>
#include <Nazara/Utility.hpp>
#include <NDK/Components.hpp>
#include <NDK/Systems.hpp>
#include <iostream>
namespace
{
const float duration = 10.f;
const float maxVel = 50.f;
const float pauseTime = 3.f;
const float startTime = 2.f;
const float speed = 3.f;
}
struct SpriteController : public Nz::ParticleController
{
void Apply(Nz::ParticleGroup& system, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) override
{
if (!enabled)
return;
auto posPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
auto velPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Velocity);
for (unsigned int i = startId; i <= endId; ++i)
posPtr[i] += velPtr[i] * elapsedTime * factor;
}
bool enabled = false;
float factor = 1.f;
};
class SpriteRenderer : public Nz::ParticleRenderer
{
public:
SpriteRenderer(Nz::MaterialRef mat) :
m_material(mat)
{
}
void Render(const Nz::ParticleGroup& system, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
{
Nz::Vector2f size(1.f, 1.f);
Nz::SparsePtr<const Nz::Vector2f> sizePtr(&size, 0);
Nz::SparsePtr<const Nz::Vector2f> sinCosPtr(nullptr, 0);
renderQueue->AddBillboards(0, m_material, endId - startId + 1, mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position), sizePtr, sinCosPtr, mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color));
}
private:
Nz::MaterialRef m_material;
};
LogoExample::LogoExample(ExampleShared& sharedData) :
ParticleDemo("Logo", sharedData)
{
Nz::ImageParams params;
params.loadFormat = Nz::PixelFormatType_RGBA8;
if (!m_logo.LoadFromFile("resources/Logo.png", params))
NazaraError("Failed to load logo!");
unsigned int width = m_logo.GetWidth();
unsigned int height = m_logo.GetHeight();
m_pixels.reserve(width * height);
for (unsigned int y = 0; y < height; ++y)
{
for (unsigned int x = 0; x < width; ++x)
{
Nz::Color color = m_logo.GetPixelColor(x, y);
if (color.a == 0)
continue;
PixelData data;
data.pos.Set(x, y);
data.color = color;
m_pixels.push_back(data);
}
}
Nz::MaterialRef material = Nz::Material::New();
material->EnableBlending(true);
material->EnableDepthWrite(false);
material->EnableFaceCulling(false);
material->SetDstBlend(Nz::BlendFunc_InvSrcAlpha);
material->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
m_controller = new SpriteController;
m_renderer = new SpriteRenderer(std::move(material));
}
void LogoExample::Enter(Ndk::StateMachine& fsm)
{
ParticleDemo::Enter(fsm);
m_shared.world3D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(nullptr);
Nz::TextureRef backgroundTexture = Nz::Texture::New();
if (backgroundTexture->LoadFromFile("resources/stars-background.jpg"))
m_shared.world2D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::TextureBackground::New(std::move(backgroundTexture)));
Ndk::EntityHandle particleGroupEntity = m_shared.world2D->CreateEntity();
Ndk::ParticleGroupComponent& particleGroup = particleGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(m_pixels.size(), Nz::ParticleLayout_Sprite);
RegisterParticleGroup(particleGroupEntity);
particleGroup.AddController(m_controller);
particleGroup.SetRenderer(m_renderer);
m_particles = static_cast<Nz::ParticleStruct_Sprite*>(particleGroup.CreateParticles(m_pixels.size()));
ResetParticles(-duration * (speed / 2.f));
m_accumulator = pauseTime + duration;
m_totalAccumulator = 0.f;
}
void LogoExample::Leave(Ndk::StateMachine & fsm)
{
ParticleDemo::Leave(fsm);
}
bool LogoExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
if (!ParticleDemo::Update(fsm, elapsedTime))
return false;
m_totalAccumulator += elapsedTime;
if (m_totalAccumulator <= startTime)
return true;
m_accumulator += elapsedTime;
SpriteController* controller = static_cast<SpriteController*>(m_controller.Get());
if (m_accumulator > pauseTime + 2.f * duration)
{
ResetParticles(0.f);
m_accumulator = 0.f;
}
controller->enabled = (m_accumulator > pauseTime);
controller->factor = -speed + speed * (m_accumulator - pauseTime) / (duration);
return true;
}
void LogoExample::ResetParticles(float elapsed)
{
Nz::Vector2f center = {m_shared.target->GetWidth() / 2.f, m_shared.target->GetHeight() / 2.f};
Nz::Vector2f offset = center - Nz::Vector2f(Nz::Vector2ui(m_logo.GetSize()) / 2);
float ratio = float(m_shared.target->GetWidth()) / m_shared.target->GetHeight();
std::uniform_real_distribution<float> disX(-maxVel * ratio, maxVel * ratio);
std::uniform_real_distribution<float> disY(-maxVel, maxVel);
Nz::ParticleStruct_Sprite* sprite = m_particles;
for (PixelData& data : m_pixels)
{
sprite->color = data.color;
sprite->position = offset + Nz::Vector2f(data.pos);
sprite->rotation = 0.f;
sprite->velocity.Set(disX(m_shared.randomGen), disY(m_shared.randomGen), 0.f);
sprite->position += sprite->velocity * elapsed;
sprite++;
}
}