190 lines
4.0 KiB
C++
190 lines
4.0 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Sprite.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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NzSprite::NzSprite() :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(true)
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{
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}
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f)
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{
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if (texture)
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{
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m_material = new NzMaterial;
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m_material->SetPersistent(false);
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m_material->SetDiffuseMap(texture);
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if (texture->IsValid())
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m_size.Set(texture->GetWidth(), texture->GetHeight());
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else
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = false;
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}
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else
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{
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = true;
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}
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}
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NzSprite::NzSprite(const NzSprite& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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m_material(sprite.m_material),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated)
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{
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}
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NzSprite::NzSprite(NzSprite&& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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m_material(std::move(sprite.m_material)),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated)
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{
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}
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NzSprite::~NzSprite() = default;
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void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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{
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renderQueue->AddSprite(this);
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}
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const NzBoundingVolumef& NzSprite::GetBoundingVolume() const
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{
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static NzBoundingVolumef infinity(NzBoundingVolumef::Infinite());
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return infinity;
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}
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NzMaterial* NzSprite::GetMaterial() const
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{
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return m_material;
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}
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nzSceneNodeType NzSprite::GetSceneNodeType() const
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{
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return nzSceneNodeType_Sprite;
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}
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const NzVector2f& NzSprite::GetSize() const
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{
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return m_size;
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}
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const NzRectf& NzSprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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bool NzSprite::IsDrawable() const
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{
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return m_material != nullptr;
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}
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void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
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{
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m_material = material;
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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if (resizeSprite && diffuseMap && diffuseMap->IsValid())
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SetSize(NzVector2f(diffuseMap->GetSize()));
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}
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void NzSprite::SetSize(const NzVector2f& size)
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{
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m_size = size;
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m_boundingVolume.MakeNull();
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m_boundingVolumeUpdated = false;
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}
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void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
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{
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->Enable(nzRendererParameter_DepthBuffer, false);
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material->EnableLighting(false);
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material->SetDiffuseMap(texture);
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material->SetPersistent(false);
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SetMaterial(material.get(), resizeSprite);
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material.release();
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}
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void NzSprite::SetTextureCoords(const NzRectf& coords)
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{
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m_textureCoords = coords;
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}
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void NzSprite::SetTextureRect(const NzRectui& rect)
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{
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#if NAZARA_GRAPHICS_SAFE
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if (!m_material)
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{
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NazaraError("Sprite has no material");
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return;
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}
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if (!m_material->HasDiffuseMap())
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{
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NazaraError("Sprite material has no diffuse map");
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return;
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}
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#endif
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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float invWidth = 1.f/diffuseMap->GetWidth();
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float invHeight = 1.f/diffuseMap->GetHeight();
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SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
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}
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bool NzSprite::FrustumCull(const NzFrustumf& frustum)
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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return frustum.Contains(m_boundingVolume);
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}
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void NzSprite::Invalidate()
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{
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NzSceneNode::Invalidate();
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m_boundingVolumeUpdated = false;
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}
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void NzSprite::Register()
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{
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}
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void NzSprite::Unregister()
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{
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}
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void NzSprite::UpdateBoundingVolume() const
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{
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if (m_boundingVolume.IsNull())
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m_boundingVolume.Set(-m_size.x*0.5f, -m_size.y*0.5f, 0, m_size.x, m_size.y, 0.f);
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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m_boundingVolume.Update(m_transformMatrix);
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m_boundingVolumeUpdated = true;
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}
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