NazaraEngine/include/Nazara/Graphics/ElementRenderer.hpp

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C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ELEMENTRENDERER_HPP
#define NAZARA_ELEMENTRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class CommandBufferBuilder;
class RenderElement;
class ElementRenderer
{
public:
ElementRenderer() = default;
virtual ~ElementRenderer();
virtual void Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
};
}
#include <Nazara/Graphics/ElementRenderer.inl>
#endif