63 lines
1.2 KiB
Plaintext
63 lines
1.2 KiB
Plaintext
[layout(std140)]
|
|
struct BasicSettings
|
|
{
|
|
AlphaThreshold: f32,
|
|
DiffuseColor: vec4[f32]
|
|
}
|
|
|
|
[layout(std140)]
|
|
struct InstanceData
|
|
{
|
|
worldMatrix: mat4[f32],
|
|
invWorldMatrix: mat4[f32]
|
|
}
|
|
|
|
[layout(std140)]
|
|
struct ViewerData
|
|
{
|
|
projectionMatrix: mat4[f32],
|
|
invProjectionMatrix: mat4[f32],
|
|
viewMatrix: mat4[f32],
|
|
invViewMatrix: mat4[f32],
|
|
viewProjMatrix: mat4[f32],
|
|
invViewProjMatrix: mat4[f32],
|
|
renderTargetSize: vec2[f32],
|
|
invRenderTargetSize: vec2[f32],
|
|
eyePosition: vec3[f32]
|
|
}
|
|
|
|
external
|
|
{
|
|
[binding(0)] settings: uniform[BasicSettings],
|
|
[binding(4)] instanceData: uniform[InstanceData],
|
|
[binding(5)] viewerData: uniform[ViewerData],
|
|
}
|
|
|
|
struct InputData
|
|
{
|
|
[location(0)] pos: vec3[f32],
|
|
[location(1)] normal: vec3[f32],
|
|
[location(2)] uv: vec2[f32]
|
|
}
|
|
|
|
struct OutputData
|
|
{
|
|
[location(0)] normal: vec3[f32],
|
|
[location(1)] uv: vec2[f32],
|
|
[location(2)] pos: vec3[f32],
|
|
[builtin(position)] position: vec4[f32]
|
|
}
|
|
|
|
[entry(vert)]
|
|
fn main(input: InputData) -> OutputData
|
|
{
|
|
let worldPos = instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
|
|
|
|
let output: OutputData;
|
|
output.uv = input.uv;
|
|
output.normal = input.normal;
|
|
output.pos = worldPos.xyz;
|
|
output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
|
|
return output;
|
|
}
|