47 lines
765 B
Plaintext
47 lines
765 B
Plaintext
external
|
|
{
|
|
[binding(0)] colorTexture: sampler2D[f32]
|
|
}
|
|
|
|
struct FragIn
|
|
{
|
|
[location(0)] uv: vec2[f32]
|
|
}
|
|
|
|
struct FragOut
|
|
{
|
|
[location(0)] color: vec4[f32]
|
|
}
|
|
|
|
struct VertIn
|
|
{
|
|
[location(0)] pos: vec2[f32],
|
|
[location(1)] uv: vec2[f32]
|
|
}
|
|
|
|
struct VertOut
|
|
{
|
|
[location(0)] vertUV: vec2[f32],
|
|
[builtin(position)] position: vec4[f32]
|
|
}
|
|
|
|
[entry(frag)]
|
|
fn main(input: FragIn) -> FragOut
|
|
{
|
|
let gamma = 2.2;
|
|
|
|
let output: FragOut;
|
|
output.color = colorTexture.Sample(input.uv);
|
|
//output.color = pow(colorTexture.Sample(input.uv), vec4[f32](1.0 / gamma, 1.0 / gamma, 1.0 / gamma, 1.0));
|
|
return output;
|
|
}
|
|
|
|
[entry(vert)]
|
|
fn main(input: VertIn) -> VertOut
|
|
{
|
|
let output: VertOut;
|
|
output.position = vec4[f32](input.pos, 0.0, 1.0);
|
|
output.vertUV = input.uv;
|
|
return output;
|
|
}
|