37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDFINALPASS_HPP
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#define NAZARA_DEFERREDFINALPASS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API DeferredFinalPass : public DeferredRenderPass
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{
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public:
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DeferredFinalPass();
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virtual ~DeferredFinalPass();
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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RenderStates m_states;
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TextureSampler m_pointSampler;
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UberShaderConstRef m_uberShader;
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const UberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_materialDiffuseMapUniform;
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};
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}
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#endif // NAZARA_DEFERREDFINALPASS_HPP
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