52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Network module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <utility>
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#include <Nazara/Network/Debug.hpp>
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namespace Nz
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{
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inline TcpClient::TcpClient() :
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AbstractSocket(SocketType_TCP),
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Stream(StreamOption_Sequential),
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m_keepAliveInterval(1000), //TODO: Query OS default value
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m_keepAliveTime(7'200'000), //TODO: Query OS default value
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m_isKeepAliveEnabled(false), //TODO: Query OS default value
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m_isLowDelayEnabled(false) //TODO: Query OS default value
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{
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}
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inline void TcpClient::Disconnect()
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{
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Close();
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}
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inline UInt64 TcpClient::GetKeepAliveInterval() const
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{
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return m_keepAliveInterval;
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}
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inline UInt64 TcpClient::GetKeepAliveTime() const
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{
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return m_keepAliveTime;
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}
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inline IpAddress TcpClient::GetRemoteAddress() const
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{
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return m_peerAddress;
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}
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inline bool TcpClient::IsLowDelayEnabled() const
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{
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return m_isLowDelayEnabled;
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}
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inline bool TcpClient::IsKeepAliveEnabled() const
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{
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return m_isKeepAliveEnabled;
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}
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}
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#include <Nazara/Network/DebugOff.hpp>
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