NazaraEngine/src/Nazara/Graphics/DeferredRenderPass.cpp

49 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzDeferredRenderPass::NzDeferredRenderPass() :
m_enabled(true)
{
}
NzDeferredRenderPass::~NzDeferredRenderPass() = default;
void NzDeferredRenderPass::Enable(bool enable)
{
m_enabled = enable;
}
void NzDeferredRenderPass::Initialize(NzDeferredRenderTechnique* technique)
{
m_deferredTechnique = technique;
m_renderQueue = static_cast<NzDeferredRenderQueue*>(technique->GetRenderQueue());
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
m_GBufferRTT = technique->GetGBufferRTT();
for (unsigned int i = 0; i < 3; ++i)
m_GBuffer[i] = technique->GetGBuffer(i);
m_workRTT = technique->GetWorkRTT();
for (unsigned int i = 0; i < 2; ++i)
m_workTextures[i] = technique->GetWorkTexture(i);
}
bool NzDeferredRenderPass::IsEnabled() const
{
return m_enabled;
}
bool NzDeferredRenderPass::Resize(const NzVector2ui& dimensions)
{
m_dimensions = dimensions;
return true;
}