102 lines
2.2 KiB
C++
102 lines
2.2 KiB
C++
#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Component.hpp>
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#include <Catch/catch.hpp>
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namespace
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{
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class UpdatableComponent : public Ndk::Component<UpdatableComponent>
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{
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public:
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bool IsUpdated()
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{
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return m_updated;
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}
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void SetUpdated()
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{
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m_updated = true;
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}
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static Ndk::ComponentIndex componentIndex;
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private:
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bool m_updated = false;
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};
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Ndk::ComponentIndex UpdatableComponent::componentIndex;
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class UpdateSystem : public Ndk::System<UpdateSystem>
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{
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public:
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UpdateSystem()
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{
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Requires<UpdatableComponent>();
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}
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~UpdateSystem() = default;
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static Ndk::SystemIndex systemIndex;
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private:
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void OnUpdate(float /*elapsedTime*/) override
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{
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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UpdatableComponent& updatable = entity->GetComponent<UpdatableComponent>();
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updatable.SetUpdated();
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}
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}
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};
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Ndk::SystemIndex UpdateSystem::systemIndex;
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}
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SCENARIO("Entity", "[NDK][ENTITY]")
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{
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GIVEN("A world & an entity")
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{
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Ndk::World world(false);
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Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
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Ndk::EntityHandle entity = world.CreateEntity();
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WHEN("We add our UpdateComponent")
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{
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UpdatableComponent& updatableComponent = entity->AddComponent<UpdatableComponent>();
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CHECK(!updatableComponent.IsUpdated());
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THEN("Update the world should update the entity's component")
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{
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world.Update(1.f);
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UpdatableComponent& updatableComponentGet = entity->GetComponent<UpdatableComponent>();
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CHECK(updatableComponentGet.IsUpdated());
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}
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THEN("Update the world should not update the entity's component if it's disabled")
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{
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entity->Enable(false);
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world.Update(1.f);
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UpdatableComponent& updatableComponentGet = entity->GetComponent<UpdatableComponent>();
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CHECK(!updatableComponentGet.IsUpdated());
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}
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THEN("We can remove its component")
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{
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entity->RemoveComponent(Ndk::GetComponentIndex<UpdatableComponent>());
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world.Update(1.f);
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CHECK(!entity->HasComponent<UpdatableComponent>());
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}
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}
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WHEN("We kill our entity")
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{
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entity->Kill();
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world.Update(1.f);
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THEN("It's no more valid")
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{
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CHECK(!world.IsEntityValid(entity));
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}
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}
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}
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} |