NazaraEngine/include/Nazara/Noise/Simplex4D.hpp

47 lines
1.1 KiB
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef SIMPLEX4D_HPP
#define SIMPLEX4D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/NoiseBase.hpp>
#include <Nazara/Noise/Abstract4DNoise.hpp>
#include <Nazara/Math/Vector4.hpp>
template <typename T> class NzSimplex4D : public NzAbstract4DNoise<T>
{
public:
NzSimplex4D();
T GetValue(T x, T y, T z, T w, T resolution);
~NzSimplex4D() = default;
protected:
private:
int ii,jj,kk,ll;
int gi0,gi1,gi2,gi3,gi4;
NzVector4i skewedCubeOrigin,off1,off2,off3;
T n1,n2,n3,n4,n5;
T c1,c2,c3,c4,c5,c6;
T gradient4[32][4];
int lookupTable4D[64][4];
int c;
T UnskewCoeff4D;
T SkewCoeff4D;
T sum;
NzVector4<T> unskewedCubeOrigin, unskewedDistToOrigin;
NzVector4<T> d1,d2,d3,d4,d5;
};
typedef NzSimplex4D<float> NzSimplex4Df;
typedef NzSimplex4D<double> NzSimplex4Dd;
#include <Nazara/Noise/Simplex4D.inl>
#endif // SIMPLEX4D_H