NazaraEngine/include/Nazara/Core/StateMachine.hpp

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1.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CORE_STATEMACHINE_HPP
#define NAZARA_CORE_STATEMACHINE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/State.hpp>
#include <Nazara/Core/Time.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class StateMachine
{
public:
inline StateMachine(std::shared_ptr<State> originalState);
StateMachine(const StateMachine&) = delete;
inline StateMachine(StateMachine&& fsm) = default;
inline ~StateMachine();
inline void ChangeState(std::shared_ptr<State> state);
inline bool IsTopState(const State* state) const;
inline void PopState();
inline void PopStatesUntil(std::shared_ptr<State> state);
inline void PushState(std::shared_ptr<State> state);
inline void ResetState(std::shared_ptr<State> state);
inline bool Update(Time elapsedTime);
inline StateMachine& operator=(StateMachine&& fsm) = default;
StateMachine& operator=(const StateMachine&) = delete;
private:
enum class TransitionType
{
Pop,
PopUntil,
Push,
};
struct StateTransition
{
TransitionType type;
std::shared_ptr<State> state;
};
std::vector<std::shared_ptr<State>> m_states;
std::vector<StateTransition> m_transitions;
};
}
#include <Nazara/Core/StateMachine.inl>
#endif // NAZARA_CORE_STATEMACHINE_HPP