NazaraEngine/include/Nazara/Graphics/Camera.inl

275 lines
7.0 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Components/CameraComponent.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline Camera::Camera(std::shared_ptr<const RenderTarget> renderTarget, std::shared_ptr<PipelinePassList> pipelinePasses, ProjectionType projectionType) :
m_framePipelinePasses(std::move(pipelinePasses)),
m_clearColor(Color::Black()),
m_fov(90.f),
m_renderOrder(0),
m_projectionType(projectionType),
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_viewport(0, 0, 0, 0),
m_size(-1.f, -1.f),
m_renderMask(0xFFFFFFFF),
m_zFar((projectionType == ProjectionType::Perspective) ? 1000.f : 1.f),
m_zNear((projectionType == ProjectionType::Perspective) ? 1.f : -1.f)
{
UpdateTarget(std::move(renderTarget));
}
inline Camera::Camera(const Camera& camera) :
m_framePipelinePasses(camera.m_framePipelinePasses),
m_clearColor(camera.m_clearColor),
m_fov(camera.m_fov),
m_renderOrder(camera.m_renderOrder),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_viewport(camera.m_viewport),
m_size(camera.m_size),
m_renderMask(camera.m_renderMask),
m_aspectRatio(camera.m_aspectRatio),
m_zFar(camera.m_zFar),
m_zNear(camera.m_zNear)
{
UpdateTarget(camera.m_renderTarget);
}
inline Camera::Camera(Camera&& camera) noexcept :
m_framePipelinePasses(std::move(camera.m_framePipelinePasses)),
m_clearColor(camera.m_clearColor),
m_fov(camera.m_fov),
m_renderOrder(camera.m_renderOrder),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_viewport(camera.m_viewport),
m_size(camera.m_size),
m_renderMask(camera.m_renderMask),
m_aspectRatio(camera.m_aspectRatio),
m_zFar(camera.m_zFar),
m_zNear(camera.m_zNear)
{
UpdateTarget(std::move(camera.m_renderTarget));
}
inline float Camera::GetAspectRatio() const
{
return m_aspectRatio;
}
inline DegreeAnglef Camera::GetFOV() const
{
return m_fov;
}
inline ProjectionType Camera::GetProjectionType() const
{
return m_projectionType;
}
inline Int32 Camera::GetRenderOrder() const
{
return m_renderOrder;
}
inline const Vector2f& Camera::GetSize() const
{
return m_size;
}
inline const Rectf& Camera::GetTargetRegion() const
{
return m_targetRegion;
}
inline float Camera::GetZFar() const
{
return m_zFar;
}
inline float Camera::GetZNear() const
{
return m_zNear;
}
inline void Camera::UpdateClearColor(Color color)
{
m_clearColor = color;
}
inline void Camera::UpdateFOV(DegreeAnglef fov)
{
m_fov = fov;
UpdateProjectionMatrix();
}
inline void Camera::UpdateZFar(float zFar)
{
m_zFar = zFar;
UpdateProjectionMatrix();
}
inline void Camera::UpdateZNear(float zNear)
{
NazaraAssert(!NumberEquals(zNear, 0.f), "zNear cannot be zero");
m_zNear = zNear;
UpdateProjectionMatrix();
}
inline Camera& Camera::operator=(const Camera& camera)
{
m_framePipelinePasses = camera.m_framePipelinePasses;
m_clearColor = camera.m_clearColor;
m_fov = camera.m_fov;
m_renderOrder = camera.m_renderOrder;
m_projectionType = camera.m_projectionType;
m_targetRegion = camera.m_targetRegion;
m_viewport = camera.m_viewport;
m_size = camera.m_size;
m_renderMask = camera.m_renderMask;
m_aspectRatio = camera.m_aspectRatio;
m_zFar = camera.m_zFar;
m_zNear = camera.m_zNear;
UpdateTarget(camera.m_renderTarget);
if (m_renderTarget)
UpdateViewport();
else
UpdateViewport(m_viewport);
return *this;
}
inline Camera& Camera::operator=(Camera&& camera) noexcept
{
m_framePipelinePasses = std::move(camera.m_framePipelinePasses);
m_clearColor = camera.m_clearColor;
m_fov = camera.m_fov;
m_renderOrder = camera.m_renderOrder;
m_projectionType = camera.m_projectionType;
m_targetRegion = camera.m_targetRegion;
m_viewport = camera.m_viewport;
m_size = camera.m_size;
m_renderMask = camera.m_renderMask;
m_aspectRatio = camera.m_aspectRatio;
m_zFar = camera.m_zFar;
m_zNear = camera.m_zNear;
UpdateTarget(std::move(camera.m_renderTarget));
camera.UpdateTarget({});
if (m_renderTarget)
UpdateViewport();
else
UpdateViewport(m_viewport);
return *this;
}
inline void Camera::UpdateProjectionType(ProjectionType projectionType)
{
m_projectionType = projectionType;
UpdateProjectionMatrix();
}
inline void Camera::UpdateRenderMask(UInt32 renderMask)
{
m_renderMask = renderMask;
// TODO: Signal RenderTechnique to regenerate commandbuffers
}
inline void Camera::UpdateRenderOrder(Int32 renderOrder)
{
m_renderOrder = renderOrder;
// TODO: Signal RenderTechnique to regenerate commandbuffers
}
inline void Camera::UpdateTargetRegion(const Rectf& targetRegion)
{
m_targetRegion = targetRegion;
UpdateViewport();
}
inline void Camera::UpdateViewport(const Recti& viewport)
{
if (m_renderTarget)
{
// We compute the region necessary to make this view port with the actual size of the target
Vector2f invSize = 1.f / Vector2f(m_renderTarget->GetSize());
UpdateTargetRegion(Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
}
else
{
m_aspectRatio = float(viewport.width) / float(viewport.height);
m_viewport = viewport;
m_viewerInstance.UpdateTargetSize(Vector2f(viewport.GetLengths()));
UpdateProjectionMatrix();
}
}
inline void Camera::UpdateSize(const Vector2f& size)
{
m_size = size;
UpdateProjectionMatrix();
}
inline void Camera::UpdateProjectionMatrix()
{
switch (m_projectionType)
{
case ProjectionType::Orthographic:
if (m_size.x < 0.f || m_size.y < 0.f)
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Ortho(float(m_viewport.x), float(m_viewport.x + m_viewport.width), float(m_viewport.y), float(m_viewport.y + m_viewport.height), m_zNear, m_zFar));
else
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Ortho(0.f, m_size.x, 0.f, m_size.y, m_zNear, m_zFar));
break;
case ProjectionType::Perspective:
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_fov, m_aspectRatio, m_zNear, m_zFar));
break;
}
m_viewerInstance.UpdateNearFarPlanes(m_zNear, m_zFar);
}
inline void Camera::UpdateViewport()
{
NazaraAssert(m_renderTarget, "no rendertarget!");
return UpdateViewport(m_renderTarget->GetSize());
}
inline void Camera::UpdateViewport(Vector2ui renderTargetSize)
{
renderTargetSize.y = std::max(renderTargetSize.y, 1U); // Let's make sure we won't divide by zero
// Our target region is expressed as % of the viewport dimensions, let's compute it in pixels
Rectf fViewport(m_targetRegion);
fViewport.x *= renderTargetSize.x;
fViewport.y *= renderTargetSize.y;
fViewport.width *= renderTargetSize.x;
fViewport.height *= renderTargetSize.y;
m_aspectRatio = fViewport.width / fViewport.height;
// Convert it back to int
m_viewport = Recti(fViewport);
m_viewerInstance.UpdateTargetSize(fViewport.GetLengths());
UpdateProjectionMatrix();
}
}
#include <Nazara/Graphics/DebugOff.hpp>