NazaraEngine/include/Nazara/Core/VirtualDirectoryFilesystemR...

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1.7 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CORE_VIRTUALDIRECTORYFILESYSTEMRESOLVER_HPP
#define NAZARA_CORE_VIRTUALDIRECTORYFILESYSTEMRESOLVER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Config.hpp>
#include <Nazara/Core/VirtualDirectory.hpp>
#include <filesystem>
namespace Nz
{
class NAZARA_CORE_API VirtualDirectoryFilesystemResolver : public VirtualDirectoryResolver
{
public:
inline VirtualDirectoryFilesystemResolver(std::filesystem::path physicalPath, OpenModeFlags fileOpenMode = OpenMode::Read | OpenMode::Defer);
VirtualDirectoryFilesystemResolver(const VirtualDirectoryFilesystemResolver&) = delete;
VirtualDirectoryFilesystemResolver(VirtualDirectoryFilesystemResolver&&) = delete;
~VirtualDirectoryFilesystemResolver() = default;
void ForEach(std::weak_ptr<VirtualDirectory> parent, FunctionRef<bool(std::string_view name, VirtualDirectory::Entry&& entry)> callback) const override;
std::optional<VirtualDirectory::Entry> Resolve(std::weak_ptr<VirtualDirectory> parent, const std::string_view* parts, std::size_t partCount) const override;
VirtualDirectoryFilesystemResolver& operator=(const VirtualDirectoryFilesystemResolver&) = delete;
VirtualDirectoryFilesystemResolver& operator=(VirtualDirectoryFilesystemResolver&&) = delete;
private:
std::filesystem::path m_physicalPath;
OpenModeFlags m_fileOpenMode;
};
}
#include <Nazara/Core/VirtualDirectoryFilesystemResolver.inl>
#endif // NAZARA_CORE_VIRTUALDIRECTORYFILESYSTEMRESOLVER_HPP