Files
NazaraEngine/include/Nazara/Utility/Mesh.hpp
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00

94 lines
2.7 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MESH_HPP
#define NAZARA_MESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/AxisAlignedBox.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NzVertexDeclaration;
struct NzMeshParams
{
NzAnimationParams animation;
//const NzVertexDeclaration* declaration = nullptr;
nzBufferStorage storage = nzBufferStorage_Hardware;
bool loadAnimations = true;
bool IsValid() const;
};
class NzMesh;
using NzMeshLoader = NzResourceLoader<NzMesh, NzMeshParams>;
struct NzMeshImpl;
class NAZARA_API NzMesh : public NzResource
{
friend NzMeshLoader;
public:
NzMesh() = default;
~NzMesh();
unsigned int AddSkin(const NzString& skin, bool setDefault = false);
nzUInt8 AddSubMesh(NzSubMesh* subMesh);
nzUInt8 AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
bool Create(nzAnimationType type);
void Destroy();
const NzAxisAlignedBox& GetAABB() const;
const NzAnimation* GetAnimation() const;
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
NzString GetSkin(unsigned int index = 0) const;
unsigned int GetSkinCount() const;
NzSubMesh* GetSubMesh(const NzString& identifier);
NzSubMesh* GetSubMesh(nzUInt8 index);
const NzSubMesh* GetSubMesh(const NzString& identifier) const;
const NzSubMesh* GetSubMesh(nzUInt8 index) const;
nzUInt8 GetSubMeshCount() const;
unsigned int GetVertexCount() const;
bool HasAnimation() const;
bool HasSkin(unsigned int index = 0) const;
bool HasSubMesh(const NzString& identifier) const;
bool HasSubMesh(nzUInt8 index = 0) const;
void InvalidateAABB() const;
bool IsAnimable() const;
bool IsValid() const;
bool LoadFromFile(const NzString& filePath, const NzMeshParams& params = NzMeshParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params = NzMeshParams());
bool LoadFromStream(NzInputStream& stream, const NzMeshParams& params = NzMeshParams());
void RemoveSkin(unsigned int index = 0);
void RemoveSubMesh(const NzString& identifier);
void RemoveSubMesh(nzUInt8 index = 0);
bool SetAnimation(const NzAnimation* animation);
private:
NzMeshImpl* m_impl = nullptr;
static NzMeshLoader::LoaderList s_loaders;
};
#endif // NAZARA_MESH_HPP