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NazaraEngine/src/Nazara/VulkanRenderer/VulkanTextureFramebuffer.cpp

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1.6 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanTextureFramebuffer::VulkanTextureFramebuffer(Vk::Device& device, unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) :
VulkanFramebuffer(FramebufferType::Texture)
{
assert(renderPass);
const VulkanRenderPass& vkRenderPass = static_cast<const VulkanRenderPass&>(*renderPass);
StackArray<VkImageView> imageViews = NazaraStackArrayNoInit(VkImageView, attachments.size());
for (std::size_t i = 0; i < attachments.size(); ++i)
{
assert(attachments[i]);
const VulkanTexture& vkTexture = static_cast<const VulkanTexture&>(*attachments[i]);
imageViews[i] = vkTexture.GetImageView();
}
VkFramebufferCreateInfo createInfo = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
vkRenderPass.GetRenderPass(),
UInt32(imageViews.size()),
imageViews.data(),
UInt32(width),
UInt32(height),
1
};
if (!m_framebuffer.Create(device, createInfo))
throw std::runtime_error("failed to instantiate Vulkan framebuffer: " + TranslateVulkanError(m_framebuffer.GetLastErrorCode()));
}
}