NazaraEngine/include/Nazara/Math/Vector3.hpp

135 lines
4.1 KiB
C++

// Copyright (C) 2015 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR3_HPP
#define NAZARA_VECTOR3_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzVector2;
template<typename T> class NzVector4;
template<typename T>
class NzVector3
{
public:
NzVector3() = default;
NzVector3(T X, T Y, T Z);
NzVector3(T X, const NzVector2<T>& vec);
explicit NzVector3(T scale);
NzVector3(const T vec[3]);
NzVector3(const NzVector2<T>& vec, T Z = 0.0);
template<typename U> explicit NzVector3(const NzVector3<U>& vec);
NzVector3(const NzVector3& vec) = default;
explicit NzVector3(const NzVector4<T>& vec);
~NzVector3() = default;
T AbsDotProduct(const NzVector3& vec) const;
T AngleBetween(const NzVector3& vec) const;
NzVector3 CrossProduct(const NzVector3& vec) const;
T Distance(const NzVector3& vec) const;
float Distancef(const NzVector3& vec) const;
T DotProduct(const NzVector3& vec) const;
T GetLength() const;
float GetLengthf() const;
NzVector3 GetNormal(T* length = nullptr) const;
T GetSquaredLength() const;
NzVector3& MakeBackward();
NzVector3& MakeDown();
NzVector3& MakeForward();
NzVector3& MakeLeft();
NzVector3& MakeRight();
NzVector3& MakeUnit();
NzVector3& MakeUnitX();
NzVector3& MakeUnitY();
NzVector3& MakeUnitZ();
NzVector3& MakeUp();
NzVector3& MakeZero();
NzVector3& Maximize(const NzVector3& vec);
NzVector3& Minimize(const NzVector3& vec);
NzVector3& Normalize(T* length = nullptr);
NzVector3& Set(T X, T Y, T Z);
NzVector3& Set(T X, const NzVector2<T>& vec);
NzVector3& Set(T scale);
NzVector3& Set(const T vec[3]);
NzVector3& Set(const NzVector2<T>& vec, T Z = 0.0);
NzVector3& Set(const NzVector3<T>& vec);
template<typename U> NzVector3& Set(const NzVector3<U>& vec);
NzVector3& Set(const NzVector4<T>& vec);
T SquaredDistance(const NzVector3& vec) const;
NzString ToString() const;
operator T*();
operator const T*() const;
const NzVector3& operator+() const;
NzVector3 operator-() const;
NzVector3 operator+(const NzVector3& vec) const;
NzVector3 operator-(const NzVector3& vec) const;
NzVector3 operator*(const NzVector3& vec) const;
NzVector3 operator*(T scale) const;
NzVector3 operator/(const NzVector3& vec) const;
NzVector3 operator/(T scale) const;
NzVector3& operator+=(const NzVector3& vec);
NzVector3& operator-=(const NzVector3& vec);
NzVector3& operator*=(const NzVector3& vec);
NzVector3& operator*=(T scale);
NzVector3& operator/=(const NzVector3& vec);
NzVector3& operator/=(T scale);
bool operator==(const NzVector3& vec) const;
bool operator!=(const NzVector3& vec) const;
bool operator<(const NzVector3& vec) const;
bool operator<=(const NzVector3& vec) const;
bool operator>(const NzVector3& vec) const;
bool operator>=(const NzVector3& vec) const;
static NzVector3 Backward();
static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2);
static T DotProduct(const NzVector3& vec1, const NzVector3& vec2);
static NzVector3 Down();
static NzVector3 Forward();
static NzVector3 Left();
static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation);
static NzVector3 Normalize(const NzVector3& vec);
static NzVector3 Right();
static NzVector3 Unit();
static NzVector3 UnitX();
static NzVector3 UnitY();
static NzVector3 UnitZ();
static NzVector3 Up();
static NzVector3 Zero();
T x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator*(T scale, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator/(T scale, const NzVector3<T>& vec);
typedef NzVector3<double> NzVector3d;
typedef NzVector3<float> NzVector3f;
typedef NzVector3<int> NzVector3i;
typedef NzVector3<unsigned int> NzVector3ui;
typedef NzVector3<nzInt32> NzVector3i32;
typedef NzVector3<nzUInt32> NzVector3ui32;
#include <Nazara/Math/Vector3.inl>
#endif // NAZARA_VECTOR3_HPP