NazaraEngine/src/Nazara/Renderer/DebugDrawer.cpp

739 lines
20 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
///TODO: Améliorer
namespace
{
static NzShader* s_shader = nullptr;
static NzColor s_primaryColor;
static NzColor s_secondaryColor;
static NzRenderStates s_renderStates;
static NzVertexBuffer s_vertexBuffer;
static bool s_initialized = false;
static int s_colorLocation = -1;
}
void NzDebugDrawer::Draw(const NzBoundingVolumef& volume)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
if (!volume.IsFinite())
return;
NzColor oldPrimaryColor = s_primaryColor;
Draw(volume.aabb);
s_primaryColor = s_secondaryColor;
Draw(volume.obb);
s_primaryColor = oldPrimaryColor;
}
void NzDebugDrawer::Draw(const NzBoxi& box)
{
Draw(NzBoxf(box));
}
void NzDebugDrawer::Draw(const NzBoxf& box)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
NzBufferMapper<NzVertexBuffer> mapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, 24);
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
NzVector3f max, min;
max = box.GetMaximum();
min = box.GetMinimum();
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
mapper.Unmap();
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, 24);
}
void NzDebugDrawer::Draw(const NzBoxui& box)
{
Draw(NzBoxf(box));
}
void NzDebugDrawer::Draw(const NzFrustumf& frustum)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
NzBufferMapper<NzVertexBuffer> mapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, 24);
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(frustum.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
mapper.Unmap();
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, 24);
}
void NzDebugDrawer::Draw(const NzOrientedBoxf& orientedBox)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
NzBufferMapper<NzVertexBuffer> mapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, 24);
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarLeftTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightTop));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_NearRightBottom));
vertex++;
vertex->position.Set(orientedBox.GetCorner(nzBoxCorner_FarRightBottom));
vertex++;
mapper.Unmap();
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, 24);
}
void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
unsigned int jointCount = skeleton->GetJointCount();
if (s_vertexBuffer.GetVertexCount() < jointCount*2)
{
NazaraError("Debug buffer not large enougth to draw object");
return;
}
NzBufferMapper<NzVertexBuffer> mapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, jointCount*2);
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
unsigned int vertexCount = 0;
for (unsigned int i = 0; i < jointCount; ++i)
{
const NzNode* joint = skeleton->GetJoint(i);
const NzNode* parent = joint->GetParent();
if (parent)
{
vertex->position = joint->GetPosition();
vertex++;
vertex->position = parent->GetPosition();
vertex++;
vertexCount += 2;
}
}
mapper.Unmap();
if (vertexCount > 0)
{
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
s_shader->SendColor(s_colorLocation, s_secondaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_PointList, 0, vertexCount);
}
}
void NzDebugDrawer::Draw(const NzVector3f& position, float size)
{
Draw(NzBoxf(position.x - size*0.5f, position.y - size*0.5f, position.z - size*0.5f, size, size, size));
}
void NzDebugDrawer::DrawAxes(const NzVector3f& position, float size)
{
NzColor oldPrimaryColor = s_primaryColor;
s_primaryColor = NzColor::Red;
DrawLine(position, position + NzVector3f::UnitX() * 3.f * size / 4.f);
s_primaryColor = NzColor::Green;
DrawLine(position, position + NzVector3f::UnitY() * 3.f * size / 4.f);
s_primaryColor = NzColor::Blue;
DrawLine(position, position + NzVector3f::UnitZ() * 3.f * size / 4.f);
s_primaryColor = NzColor::Red;
DrawCone(position + NzVector3f::UnitX() * size, NzEulerAnglesf(0.f, 90.f, 0.f), 15, size / 4.f);
s_primaryColor = NzColor::Green;
DrawCone(position + NzVector3f::UnitY() * size, NzEulerAnglesf(-90.f, 0.f, 0.f), 15, size / 4.f);
s_primaryColor = NzColor::Blue;
DrawCone(position + NzVector3f::UnitZ() * size, NzEulerAnglesf(0.f, 0.f, 0.f), 15, size / 4.f);
s_primaryColor = oldPrimaryColor;
}
void NzDebugDrawer::DrawBinormals(const NzStaticMesh* subMesh)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
unsigned int normalCount = subMesh->GetVertexCount();
unsigned int vertexCount = normalCount*2;
if (s_vertexBuffer.GetVertexCount() < vertexCount)
{
NazaraError("Debug buffer not large enougth to draw object");
return;
}
NzBufferMapper<NzVertexBuffer> inputMapper(subMesh->GetVertexBuffer(), nzBufferAccess_ReadOnly);
NzBufferMapper<NzVertexBuffer> outputMapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, vertexCount);
NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(inputMapper.GetPointer());
NzVertexStruct_XYZ* outputVertex = reinterpret_cast<NzVertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < normalCount; ++i)
{
outputVertex->position = inputVertex->position;
outputVertex++;
outputVertex->position = inputVertex->position + NzVector3f::CrossProduct(inputVertex->normal, inputVertex->tangent)*0.01f;
outputVertex++;
inputVertex++;
}
inputMapper.Unmap();
outputMapper.Unmap();
if (vertexCount > 0)
{
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
}
}
void NzDebugDrawer::DrawCone(const NzVector3f& origin, const NzQuaternionf& rotation, float angle, float length)
{
if (!Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
NzMatrix4f transformMatrix;
transformMatrix.MakeIdentity();
transformMatrix.SetRotation(rotation);
transformMatrix.SetTranslation(origin);
NzBufferMapper<NzVertexBuffer> mapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, 16);
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
// On calcule le reste des points
NzVector3f base(NzVector3f::Forward()*length);
// Il nous faut maintenant le rayon du cercle projeté à cette distance
// Tangente = Opposé/Adjaçent <=> Opposé = Adjaçent*Tangente
float radius = length*std::tan(NzDegreeToRadian(angle));
NzVector3f lExtend = NzVector3f::Left()*radius;
NzVector3f uExtend = NzVector3f::Up()*radius;
vertex->position.Set(transformMatrix * NzVector3f::Zero());
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend + uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend + uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * NzVector3f::Zero());
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * NzVector3f::Zero());
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend + uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend + uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * NzVector3f::Zero());
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend - uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base - lExtend + uExtend));
vertex++;
vertex->position.Set(transformMatrix * (base + lExtend + uExtend));
vertex++;
mapper.Unmap();
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, 16);
}
void NzDebugDrawer::DrawLine(const NzVector3f& p1, const NzVector3f& p2)
{
if (!s_initialized && !Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
NzVertexStruct_XYZ buffer[2];
buffer[0].position = p1;
buffer[1].position = p2;
s_vertexBuffer.Fill(&buffer[0], 0, 2);
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, 2);
}
void NzDebugDrawer::DrawPoints(const NzVector3f* ptr, unsigned int pointCount)
{
static_assert(sizeof(NzVertexStruct_XYZ) == sizeof(NzVector3f), "NzVertexStruct_XYZ is no longer equal to NzVector3f, please rewrite this");
if (!s_initialized && !Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
if (pointCount > 0)
{
s_vertexBuffer.Fill(ptr, 0, pointCount);
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_PointList, 0, pointCount);
}
}
void NzDebugDrawer::DrawNormals(const NzStaticMesh* subMesh)
{
if (!s_initialized && !Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
unsigned int normalCount = subMesh->GetVertexCount();
unsigned int vertexCount = normalCount*2;
if (s_vertexBuffer.GetVertexCount() < vertexCount)
{
NazaraError("Debug buffer not large enougth to draw object");
return;
}
NzBufferMapper<NzVertexBuffer> inputMapper(subMesh->GetVertexBuffer(), nzBufferAccess_ReadOnly);
NzBufferMapper<NzVertexBuffer> outputMapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, vertexCount);
NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(inputMapper.GetPointer());
NzVertexStruct_XYZ* outputVertex = reinterpret_cast<NzVertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < normalCount; ++i)
{
outputVertex->position = inputVertex->position;
outputVertex++;
outputVertex->position = inputVertex->position + inputVertex->normal*0.01f;
outputVertex++;
inputVertex++;
}
inputMapper.Unmap();
outputMapper.Unmap();
if (vertexCount > 0)
{
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
}
}
void NzDebugDrawer::DrawTangents(const NzStaticMesh* subMesh)
{
if (!s_initialized && !Initialize())
{
NazaraError("Failed to initialize Debug Drawer");
return;
}
unsigned int tangentCount = subMesh->GetVertexCount();
unsigned int vertexCount = tangentCount*2;
if (s_vertexBuffer.GetVertexCount() < vertexCount)
{
NazaraError("Debug buffer not large enougth to draw object");
return;
}
NzBufferMapper<NzVertexBuffer> inputMapper(subMesh->GetVertexBuffer(), nzBufferAccess_ReadOnly);
NzBufferMapper<NzVertexBuffer> outputMapper(s_vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, vertexCount);
NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(inputMapper.GetPointer());
NzVertexStruct_XYZ* outputVertex = reinterpret_cast<NzVertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < tangentCount; ++i)
{
outputVertex->position = inputVertex->position;
outputVertex++;
outputVertex->position = inputVertex->position + inputVertex->tangent*0.01f;
outputVertex++;
inputVertex++;
}
inputMapper.Unmap();
outputMapper.Unmap();
if (vertexCount > 0)
{
NzRenderer::SetRenderStates(s_renderStates);
NzRenderer::SetShader(s_shader);
NzRenderer::SetVertexBuffer(&s_vertexBuffer);
s_shader->SendColor(s_colorLocation, s_primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
}
}
void NzDebugDrawer::EnableDepthBuffer(bool depthBuffer)
{
s_renderStates.parameters[nzRendererParameter_DepthBuffer] = depthBuffer;
}
float NzDebugDrawer::GetLineWidth()
{
return s_renderStates.lineWidth;
}
float NzDebugDrawer::GetPointSize()
{
return s_renderStates.pointSize;
}
NzColor NzDebugDrawer::GetPrimaryColor()
{
return s_primaryColor;
}
NzColor NzDebugDrawer::GetSecondaryColor()
{
return s_secondaryColor;
}
bool NzDebugDrawer::Initialize()
{
if (!s_initialized)
{
// s_shader
s_shader = NzShaderLibrary::Get("DebugSimple");
s_colorLocation = s_shader->GetUniformLocation("Color");
// s_vertexBuffer
try
{
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
s_vertexBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 65365, nzDataStorage_Hardware, nzBufferUsage_Dynamic);
}
catch (const std::exception& e)
{
NazaraError("Failed to create buffer: " + NzString(e.what()));
Uninitialize();
return false;
}
s_primaryColor = NzColor::Red;
s_renderStates.parameters[nzRendererParameter_DepthBuffer] = true;
s_secondaryColor = NzColor::Green;
s_initialized = true;
}
return true;
}
bool NzDebugDrawer::IsDepthBufferEnabled()
{
return s_renderStates.parameters[nzRendererParameter_DepthBuffer];
}
void NzDebugDrawer::SetLineWidth(float width)
{
s_renderStates.lineWidth = width;
}
void NzDebugDrawer::SetPointSize(float size)
{
s_renderStates.pointSize = size;
}
void NzDebugDrawer::SetPrimaryColor(const NzColor& color)
{
s_primaryColor = color;
}
void NzDebugDrawer::SetSecondaryColor(const NzColor& color)
{
s_secondaryColor = color;
}
void NzDebugDrawer::Uninitialize()
{
s_shader = nullptr;
s_vertexBuffer.Reset();
s_initialized = false;
}