NazaraEngine/src/Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.cpp

55 lines
1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
bool EGLContextX11::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
{
//TODO: Load X11 dynamically
assert(window.type == WindowManager::X11);
Destroy(); //< In case a previous display or surface hasn't been released
m_params = params;
if (!BindAPI())
return false;
m_display = m_loader.GetDefaultDisplay();
std::size_t configCount;
std::array<EGLConfig, 0xFF> configs;
if (!ChooseConfig(configs.data(), configs.size(), &configCount))
return false;
::Window winHandle = static_cast<::Window>(window.x11.window);
std::size_t configIndex = 0;
for (; configIndex < configCount; ++configIndex)
{
m_surface = m_loader.eglCreateWindowSurface(m_display, configs[configIndex], winHandle, nullptr);
if (m_surface)
break;
}
return CreateInternal(configs[configIndex], shareContext);
}
void EGLContextX11::Destroy()
{
EGLContextBase::Destroy();
if (m_xdisplay)
{
XCloseDisplay(m_xdisplay);
m_xdisplay = nullptr;
}
}
}