Thanks to @Gawaboumga Former-commit-id: c2ecad3d8c0bad06cb47b906829585c8d0b910c0 [formerly 7790b792e730ed65c3e8b8dddbd91b1527631e2e] [formerly ae62fe532d14dd33bfc88cf7bca1d19e63487a3f [formerly 41b273ee595cc56c6145651fb4caa1ceca0b2bf6]] Former-commit-id: 7d4c3b3d0b48235a6c3534154c5787738440b2ae [formerly 96dcb709ba81c5696ba633b06e887007d5d9caf5] Former-commit-id: 2a2013af6d26bb64362d1edd2e6aacaac000708f
32 lines
668 B
C++
32 lines
668 B
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_SYSTEMS_PARTICLESYSTEM_HPP
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#define NDK_SYSTEMS_PARTICLESYSTEM_HPP
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#include <NDK/System.hpp>
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namespace Ndk
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{
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class NDK_API ParticleSystem : public System<ParticleSystem>
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{
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public:
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ParticleSystem();
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~ParticleSystem() = default;
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static SystemIndex systemIndex;
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private:
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void OnUpdate(float elapsedTime) override;
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};
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}
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#include <NDK/Systems/ParticleSystem.inl>
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#endif // NDK_SYSTEMS_PARTICLESYSTEM_HPP
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#endif // NDK_SERVER
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