Files
NazaraEngine/include/Nazara/Graphics/Sprite.hpp
Lynix 5d13fa664b Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale


Former-commit-id: 6045c6f78ec81db54629883927a203e8c50bb561 [formerly 8ab1e1e5785a9be67b76364f62fe4b767dca341f] [formerly f17a5c8c4d5e5cef8dd4ee76734609a6651384e7 [formerly 4a932134b130d64deb88f018332f5414b1370435]]
Former-commit-id: 8311f12a2e6a28bec5e22f5ca5ce7d3f551d52ba [formerly 412800a9b5afb15fb21f2428e2e9b3b9eb34c0ab]
Former-commit-id: 80d03c5581adbe47ccbe33649787a5698774cdd3
2016-08-31 20:53:27 +02:00

81 lines
2.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPRITE_HPP
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class Sprite;
using SpriteConstRef = ObjectRef<const Sprite>;
using SpriteLibrary = ObjectLibrary<Sprite>;
using SpriteRef = ObjectRef<Sprite>;
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
friend SpriteLibrary;
friend class Graphics;
public:
inline Sprite();
inline Sprite(MaterialRef material);
inline Sprite(Texture* texture);
inline Sprite(const Sprite& sprite);
Sprite(Sprite&&) = delete;
~Sprite() = default;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
inline const Color& GetColor() const;
inline const MaterialRef& GetMaterial() const;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const;
inline void SetColor(const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const Rectf& coords);
inline void SetTextureRect(const Rectui& rect);
inline Sprite& operator=(const Sprite& sprite);
Sprite& operator=(Sprite&& sprite) = delete;
template<typename... Args> static SpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
static bool Initialize();
static void Uninitialize();
Color m_color;
MaterialRef m_material;
Rectf m_textureCoords;
Vector2f m_size;
Vector3f m_origin;
static SpriteLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP