Files
NazaraEngine/include/Nazara/Graphics/Model.hpp
Lynix 5f5be93992 Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00

102 lines
3.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MODEL_HPP
#define NAZARA_MODEL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/Mesh.hpp>
struct NAZARA_API NzModelParameters
{
NzModelParameters();
bool loadMaterials = true;
NzMaterialParams material;
NzMeshParams mesh;
bool IsValid() const;
};
class NzModel;
using NzModelLoader = NzResourceLoader<NzModel, NzModelParameters>;
class NAZARA_API NzModel : public NzResource, public NzSceneNode
{
friend NzModelLoader;
friend class NzScene;
public:
NzModel();
NzModel(const NzModel& model);
virtual ~NzModel();
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void AdvanceAnimation(float elapsedTime);
NzModel* Clone() const;
NzModel* Create() const;
void EnableAnimation(bool animation);
NzAnimation* GetAnimation() const;
NzMaterial* GetMaterial(const NzString& subMeshName) const;
NzMaterial* GetMaterial(unsigned int matIndex) const;
NzMaterial* GetMaterial(unsigned int skinIndex, const NzString& subMeshName) const;
NzMaterial* GetMaterial(unsigned int skinIndex, unsigned int matIndex) const;
unsigned int GetMaterialCount() const;
unsigned int GetSkin() const;
unsigned int GetSkinCount() const;
NzMesh* GetMesh() const;
nzSceneNodeType GetSceneNodeType() const override;
NzSkeleton* GetSkeleton();
const NzSkeleton* GetSkeleton() const;
bool HasAnimation() const;
bool IsAnimationEnabled() const;
virtual bool IsAnimated() const;
bool IsDrawable() const;
void InvalidateBoundingVolume();
bool LoadFromFile(const NzString& filePath, const NzModelParameters& params = NzModelParameters());
bool LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& params = NzModelParameters());
bool LoadFromStream(NzInputStream& stream, const NzModelParameters& params = NzModelParameters());
void Reset();
bool SetMaterial(const NzString& subMeshName, NzMaterial* material);
void SetMaterial(unsigned int matIndex, NzMaterial* material);
bool SetMaterial(unsigned int skinIndex, const NzString& subMeshName, NzMaterial* material);
void SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material);
virtual void SetMesh(NzMesh* mesh);
bool SetSequence(const NzString& sequenceName);
void SetSequence(unsigned int sequenceIndex);
void SetSkin(unsigned int skin);
void SetSkinCount(unsigned int skinCount);
NzModel& operator=(const NzModel& node);
protected:
void MakeBoundingVolume() const override;
std::vector<NzMaterialRef> m_materials;
NzMeshRef m_mesh;
unsigned int m_matCount;
unsigned int m_skin;
unsigned int m_skinCount;
static NzModelLoader::LoaderList s_loaders;
};
#endif // NAZARA_MODEL_HPP