NazaraEngine/assets/shaders/deferred_vert.nzsl

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[nzsl_version("1.0")]
module;
import InstanceData from Engine.InstanceData;
import ViewerData from Engine.ViewerData;
[layout(std140)]
struct BasicSettings
{
AlphaThreshold: f32,
BaseColor: vec4[f32]
}
external
{
[binding(0)] settings: uniform[BasicSettings],
[binding(4)] instanceData: uniform[InstanceData],
[binding(5)] viewerData: uniform[ViewerData],
}
struct InputData
{
[location(0)] pos: vec3[f32],
[location(1)] normal: vec3[f32],
[location(2)] uv: vec2[f32]
}
struct OutputData
{
[location(0)] normal: vec3[f32],
[location(1)] uv: vec2[f32],
[location(2)] pos: vec3[f32],
[builtin(position)] position: vec4[f32]
}
[entry(vert)]
fn main(input: InputData) -> OutputData
{
let worldPos = instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
let output: OutputData;
output.uv = input.uv;
output.normal = input.normal;
output.pos = worldPos.xyz;
output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
return output;
}