NazaraEngine/assets/shaders/skybox.nzsl

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[nzsl_version("1.0")]
module;
import ViewerData from Engine.ViewerData;
external
{
[binding(0)] viewerData: uniform[ViewerData],
[binding(1)] skybox: samplerCube[f32]
}
struct VertOut
{
[location(0)] uvw: vec3[f32],
[builtin(position)] position: vec4[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32],
[builtin(frag_depth)] depth: f32
}
[entry(frag)]
[depth_write(greater)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = skybox.Sample(input.uvw);
output.depth = 1.0;
return output;
}
struct VertIn
{
[location(0)] position: vec3[f32]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
// Set translation part to zero
let rotationMat = viewerData.viewMatrix;
rotationMat[3].xyz = vec3[f32](0.0, 0.0, 0.0);
let output: VertOut;
output.position = viewerData.projectionMatrix * rotationMat * vec4[f32](input.position, 1.0);
output.uvw = input.position.xyz;
return output;
}