NazaraEngine/tools/shadernodes.lua

119 lines
4.1 KiB
Lua

option("shadernodes", { description = "Build ShaderNodes tool (requires Qt)", default = false })
if has_config("shadernodes") then
add_requires("nodeeditor", "qt5core", "qt5gui", "qt5widgets", {debug = is_mode("debug")})
rule("qt5.env")
after_load(function (target)
-- retrieve qtbase
local qtdir
local qtbase = target:pkg("qt5base")
if qtbase then
qtdir = assert(qtbase:get("qtdir"))
else
local qtcore = target:pkg("qt5core")
if not qtcore then
os.raise("target " .. target:name() .. " does not use qt5")
end
qtdir = assert(qtcore:get("qtdir"))
end
target:data_set("qt", qtdir)
end)
rule("qt5.moc")
add_deps("qt5.env")
set_extensions(".h", ".hpp")
before_buildcmd_file(function (target, batchcmds, sourcefile, opt)
local qtbase = target:dep("qt5core")
local qt = assert(qtbase:fetch().qtbase, "qt not found!")
-- imports
import("core.tool.compiler")
-- get moc
local moc = path.join(qt.bindir, is_host("windows") and "moc.exe" or "moc")
if not os.isexec(moc) and qt.libexecdir then
moc = path.join(qt.libexecdir, is_host("windows") and "moc.exe" or "moc")
end
assert(moc and os.isexec(moc), "moc not found!")
-- get c++ source file for moc
--
-- add_files("mainwindow.h") -> moc_MainWindow.cpp
-- add_files("mainwindow.cpp", {rules = "qt.moc"}) -> mainwindow.moc, @see https://github.com/xmake-io/xmake/issues/750
--
local basename = path.basename(sourcefile)
local filename_moc = "moc_" .. basename .. ".cpp"
if sourcefile:endswith(".cpp") then
filename_moc = basename .. ".moc"
end
local sourcefile_moc = path.join(target:autogendir(), "rules", "qt", "moc", filename_moc)
-- add objectfile
local objectfile = target:objectfile(sourcefile_moc)
table.insert(target:objectfiles(), objectfile)
-- add commands
batchcmds:show_progress(opt.progress, "${color.build.object}compiling.qt.moc %s", sourcefile)
-- generate c++ source file for moc
local flags = {}
table.join2(flags, compiler.map_flags("cxx", "define", target:get("defines")))
table.join2(flags, compiler.map_flags("cxx", "includedir", target:get("includedirs")))
table.join2(flags, compiler.map_flags("cxx", "includedir", target:get("sysincludedirs"))) -- for now, moc process doesn't support MSVC external includes flags and will fail
table.join2(flags, compiler.map_flags("cxx", "frameworkdir", target:get("frameworkdirs")))
batchcmds:mkdir(path.directory(sourcefile_moc))
batchcmds:vrunv(moc, table.join(flags, sourcefile, "-o", sourcefile_moc))
-- we need compile this moc_xxx.cpp file if exists Q_PRIVATE_SLOT, @see https://github.com/xmake-io/xmake/issues/750
local mocdata = io.readfile(sourcefile)
if mocdata and mocdata:find("Q_PRIVATE_SLOT") or sourcefile_moc:endswith(".moc") then
-- add includedirs of sourcefile_moc
target:add("includedirs", path.directory(sourcefile_moc))
-- remove the object file of sourcefile_moc
local objectfiles = target:objectfiles()
for idx, objectfile in ipairs(objectfiles) do
if objectfile == target:objectfile(sourcefile_moc) then
table.remove(objectfiles, idx)
break
end
end
else
-- compile c++ source file for moc
batchcmds:compile(sourcefile_moc, objectfile)
end
-- add deps
batchcmds:add_depfiles(sourcefile)
batchcmds:set_depmtime(os.mtime(objectfile))
batchcmds:set_depcache(target:dependfile(objectfile))
end)
target("NazaraShaderNodes")
set_group("Tools")
set_kind("binary")
add_rules("qt5.moc")
add_deps("NazaraCore")
add_packages("nzsl")
add_packages("nodeeditor")
add_packages("qt5core", "qt5gui", "qt5widgets")
if not is_plat("windows") then
add_cxflags("-fPIC")
end
if has_config("unitybuild") then
add_rules("c++.unity_build")
end
add_includedirs("../src")
add_headerfiles("../src/ShaderNode/**.hpp", "../src/ShaderNode/**.inl", { prefixdir = "private", install = false })
add_files("../src/ShaderNode/**.cpp")
add_files("../src/ShaderNode/Previews/PreviewValues.cpp", { unity_ignored = true }) -- fixes an issue with MSVC and operator*
end