33 lines
675 B
GLSL
33 lines
675 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormals;
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layout (location = 2) in vec2 inTexCoord;
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layout (binding = 0) uniform UBO
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{
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mat4 projectionMatrix;
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mat4 modelMatrix;
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mat4 viewMatrix;
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} ubo;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec2 outTexCoords;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outNormal = inNormals;
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outTexCoords = inTexCoord;
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gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
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gl_Position.y = -gl_Position.y;
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}
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