NazaraEngine/include/Nazara/Renderer/UberShaderPreprocessor.inl

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
template<typename... Args>
NzUberShaderPreprocessorRef NzUberShaderPreprocessor::New(Args&&... args)
{
std::unique_ptr<NzUberShaderPreprocessor> object(new NzUberShaderPreprocessor(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>