NazaraEngine/include/Nazara/Shader/ShaderAstCloner.hpp

74 lines
2.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERASTCLONER_HPP
#define NAZARA_SHADERASTCLONER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstExpressionVisitor.hpp>
#include <Nazara/Shader/ShaderAstStatementVisitor.hpp>
#include <vector>
namespace Nz::ShaderAst
{
class NAZARA_SHADER_API AstCloner : public AstExpressionVisitor, public AstStatementVisitor
{
public:
AstCloner() = default;
AstCloner(const AstCloner&) = delete;
AstCloner(AstCloner&&) = delete;
~AstCloner() = default;
ExpressionPtr Clone(ExpressionPtr& statement);
StatementPtr Clone(StatementPtr& statement);
AstCloner& operator=(const AstCloner&) = delete;
AstCloner& operator=(AstCloner&&) = delete;
protected:
ExpressionPtr CloneExpression(ExpressionPtr& expr);
StatementPtr CloneStatement(StatementPtr& statement);
using AstExpressionVisitor::Visit;
using AstStatementVisitor::Visit;
void Visit(AccessMemberExpression& node) override;
void Visit(AssignExpression& node) override;
void Visit(BinaryExpression& node) override;
void Visit(CastExpression& node) override;
void Visit(ConditionalExpression& node) override;
void Visit(ConstantExpression& node) override;
void Visit(IdentifierExpression& node) override;
void Visit(IntrinsicExpression& node) override;
void Visit(SwizzleExpression& node) override;
void Visit(BranchStatement& node) override;
void Visit(ConditionalStatement& node) override;
void Visit(DeclareFunctionStatement& node) override;
void Visit(DeclareStructStatement& node) override;
void Visit(DeclareVariableStatement& node) override;
void Visit(DiscardStatement& node) override;
void Visit(ExpressionStatement& node) override;
void Visit(MultiStatement& node) override;
void Visit(NoOpStatement& node) override;
void Visit(ReturnStatement& node) override;
void PushExpression(ExpressionPtr expression);
void PushStatement(StatementPtr statement);
ExpressionPtr PopExpression();
StatementPtr PopStatement();
private:
std::vector<ExpressionPtr> m_expressionStack;
std::vector<StatementPtr> m_statementStack;
};
}
#include <Nazara/Shader/ShaderAstCloner.inl>
#endif