NazaraEngine/include/Nazara/Shader/ShaderAstOptimizer.hpp

48 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERASTOPTIMISER_HPP
#define NAZARA_SHADERASTOPTIMISER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstCloner.hpp>
#include <vector>
namespace Nz::ShaderAst
{
class NAZARA_SHADER_API AstOptimizer : public AstCloner
{
public:
AstOptimizer() = default;
AstOptimizer(const AstOptimizer&) = delete;
AstOptimizer(AstOptimizer&&) = delete;
~AstOptimizer() = default;
StatementPtr Optimise(StatementPtr& statement);
StatementPtr Optimise(StatementPtr& statement, UInt64 enabledConditions);
AstOptimizer& operator=(const AstOptimizer&) = delete;
AstOptimizer& operator=(AstOptimizer&&) = delete;
protected:
using AstCloner::Visit;
void Visit(BinaryExpression& node) override;
void Visit(ConditionalExpression& node) override;
void Visit(BranchStatement& node) override;
void Visit(ConditionalStatement& node) override;
template<BinaryType Type> void PropagateConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
private:
UInt64 m_enabledConditions;
};
}
#include <Nazara/Shader/ShaderAstOptimizer.inl>
#endif