NazaraEngine/include/Nazara/Shader/SpirvAstVisitor.hpp

70 lines
2.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVASTVISITOR_HPP
#define NAZARA_SPIRVASTVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstExpressionVisitorExcept.hpp>
#include <Nazara/Shader/ShaderAstStatementVisitorExcept.hpp>
#include <Nazara/Shader/SpirvBlock.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvAstVisitor : public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
{
public:
inline SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks, ShaderAst::AstCache* cache);
SpirvAstVisitor(const SpirvAstVisitor&) = delete;
SpirvAstVisitor(SpirvAstVisitor&&) = delete;
~SpirvAstVisitor() = default;
UInt32 EvaluateExpression(ShaderAst::ExpressionPtr& expr);
using ExpressionVisitorExcept::Visit;
using StatementVisitorExcept::Visit;
void Visit(ShaderAst::AccessMemberExpression& node) override;
void Visit(ShaderAst::AssignExpression& node) override;
void Visit(ShaderAst::BinaryExpression& node) override;
void Visit(ShaderAst::BranchStatement& node) override;
void Visit(ShaderAst::CastExpression& node) override;
void Visit(ShaderAst::ConditionalExpression& node) override;
void Visit(ShaderAst::ConditionalStatement& node) override;
void Visit(ShaderAst::ConstantExpression& node) override;
void Visit(ShaderAst::DeclareVariableStatement& node) override;
void Visit(ShaderAst::DiscardStatement& node) override;
void Visit(ShaderAst::ExpressionStatement& node) override;
void Visit(ShaderAst::IdentifierExpression& node) override;
void Visit(ShaderAst::IntrinsicExpression& node) override;
void Visit(ShaderAst::MultiStatement& node) override;
void Visit(ShaderAst::NoOpStatement& node) override;
void Visit(ShaderAst::ReturnStatement& node) override;
void Visit(ShaderAst::SwizzleExpression& node) override;
SpirvAstVisitor& operator=(const SpirvAstVisitor&) = delete;
SpirvAstVisitor& operator=(SpirvAstVisitor&&) = delete;
private:
void PushResultId(UInt32 value);
UInt32 PopResultId();
ShaderAst::AstCache* m_cache;
std::vector<SpirvBlock>& m_blocks;
std::vector<UInt32> m_resultIds;
SpirvBlock* m_currentBlock;
SpirvWriter& m_writer;
};
}
#include <Nazara/Shader/SpirvAstVisitor.inl>
#endif