NazaraEngine/SDK/src/NDK/LuaBinding.cpp

82 lines
1.5 KiB
C++

// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
namespace Ndk
{
LuaBinding::LuaBinding() :
// Core
clockClass("Clock"),
directoryClass("Directory"),
fileClass("File"),
streamClass("Stream"),
// Math
eulerAnglesClass("EulerAngles"),
quaternionClass("Quaternion"),
vector2dClass("Vector2"),
vector3dClass("Vector3"),
// Network
abstractSocketClass("AbstractSocket"),
ipAddressClass("IpAddress"),
// Utility
abstractImage("AbstractImage"),
fontClass("Font"),
nodeClass("Node"),
// SDK
application("Application"),
nodeComponent("NodeComponent"),
entityClass("Entity"),
velocityComponent("VelocityComponent"),
worldClass("World")
#ifndef NDK_SERVER
,
// Audio
musicClass("Music"),
soundBuffer("SoundBuffer"),
soundEmitter("SoundEmitter"),
soundClass("Sound"),
// Graphics
instancedRenderable("InstancedRenderable"),
modelClass("Model"),
// SDK
consoleClass("Console"),
graphicsComponent("GraphicsComponent")
#endif
{
BindCore();
BindMath();
BindNetwork();
BindSDK();
BindUtility();
#ifndef NDK_SERVER
BindAudio();
BindGraphics();
BindRenderer();
#endif
}
void LuaBinding::RegisterClasses(Nz::LuaInstance& instance)
{
RegisterCore(instance);
RegisterMath(instance);
RegisterNetwork(instance);
RegisterSDK(instance);
RegisterUtility(instance);
#ifndef NDK_SERVER
RegisterAudio(instance);
RegisterGraphics(instance);
RegisterRenderer(instance);
#endif
}
}